
 public Dragon_Rage(id, skill, prop)
 {
	new damage, victim = PokeSkillTarget(id, damage);
	if( is_user_alive(victim) && Chance(id) ){
		new percent_damage = LevelPercent(id, clamp(40-damage,0,40), PlayersActive[id])
		if( percent_damage ){
			skilldamage(victim, id, percent_damage, skill, TYPE_NONE)
			poke_sound(id, CHAN_VOICE, SND_AG_DIE)
			return PLUGIN_HANDLED;
		}
	}
	return PLUGIN_CONTINUE;
 }