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241. | #include <amxmodx>
#include <cstrike>
#include <fakemeta_util>
#include <csx>
#define FLAGA ADMIN_LEVEL_H
stock is_user_vip(id) { return (get_user_flags(id) & FLAGA) ? true : false; }
enum _:cvars { KASA_PAKA, KASA_DEFUS, HS, KASA_HS, SPADOCHRON, BD, HE }
new gCvars[cvars];
new gEnt[33];
new SyncHud;
public plugin_precache() {
precache_model("models/parachute.mdl");
precache_sound("items/9mmclip1.wav");
}
public client_connect(id) {
parachute_reset(id);
}
public client_disconnect(id) {
parachute_reset(id);
}
public plugin_init() {
register_plugin("VIP", "1.0", "byCZEK");
register_event("DeathMsg", "DeathMsg", "a");
register_event("ResetHUD", "ResetHUD", "be");
register_event("Damage", "Damage", "b", "2!0", "3=0", "4!0");
register_clcmd("say /vip", "MotdVip")
register_clcmd("say_team /vip", "MotdVip");
// Lapanie kupna HE
register_menucmd(register_menuid("BuyItem") , (1<<3) , "he_buy");
register_menucmd(-34 , (1<<3), "he_buy");
register_clcmd("hegren" , "he_buy");
// END
gCvars[KASA_PAKA] = register_cvar("vip_kasapaka", "100");
gCvars[KASA_DEFUS] = register_cvar("vip_kasadefus", "200");
gCvars[KASA_HS] = register_cvar("vip_kasahs", "80");
gCvars[SPADOCHRON] = register_cvar("vip_spadocrhon", "1");
gCvars[BD] = register_cvar("vip_bulletdmg", "1");
gCvars[HE] = register_cvar("vip_2he", "1");
SyncHud = CreateHudSyncObj();
}
public bomb_planted(id) {
new kasa = get_pcvar_num(gCvars[KASA_PAKA]);
if(kasa && is_user_vip(id))
add_user_money(id, kasa);
}
public bomb_defused(id) {
new kasa = get_pcvar_num(gCvars[KASA_DEFUS]);
if(kasa && is_user_vip(id))
add_user_money(id, kasa);
}
public MotdVip(id) show_motd(id, "vip.html", "Kup Vipa");
public DeathMsg() {
new kid = read_data(1);
new hs = read_data(3);
new kasa = get_pcvar_num(gCvars[KASA_HS]);
if(hs && kasa && is_user_vip(kid))
add_user_money(kid, kasa);
parachute_reset(read_data(2));
}
public ResetHUD(id) {
if(gEnt[id] > 0) {
fm_remove_entity(gEnt[id]);
set_pev(id, pev_gravity, 1.0);
gEnt[id] = 0;
}
}
public Damage(id) {
new attacker = get_user_attacker(id);
if(is_user_connected(id) && is_user_connected(attacker) && is_user_vip(attacker) && get_pcvar_num(gCvars[BD])) {
new damage = read_data(2);
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1);
ShowSyncHudMsg(attacker, SyncHud , "%i^n", damage);
}
}
public he_buy(id) {
new ammo = cs_get_user_bpammo(id, CSW_HEGRENADE);
if(!ammo || !cs_get_user_buyzone(id) || !is_user_vip(id))
return PLUGIN_CONTINUE;
if(ammo == 2) {
client_print(id, print_center, "You cannot carry anymore!");
return PLUGIN_HANDLED;
}
if(cs_get_user_money(id) - 300 <= 0) {
client_print(id, print_center, "You have insufficient funds!");
return PLUGIN_HANDLED;
}
cs_set_user_bpammo(id, CSW_HEGRENADE, ammo + 1);
emit_sound(id, CHAN_WEAPON , "items/9mmclip1.wav" , 1.0 , ATTN_NORM , 0 , PITCH_NORM);
cs_set_user_money(id, cs_get_user_money(id) - 300);
return PLUGIN_CONTINUE;
}
public client_PreThink(id) {
if(!get_pcvar_num(gCvars[SPADOCHRON]) || !is_user_alive(id) || !is_user_vip(id))
return;
new Float:frame, Float:fallspeed = -100.0;
new button = pev(id, pev_button);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if(gEnt[id] > 0 && (flags & FL_ONGROUND)) {
set_pev(id, pev_gravity, 1.0);
if(pev(gEnt[id], pev_sequence) != 2) {
set_pev(gEnt[id], pev_sequence, 2);
set_pev(gEnt[id], pev_gaitsequence, 1);
set_pev(gEnt[id], pev_frame, 0.0);
set_pev(gEnt[id], pev_fuser1, 0.0);
set_pev(gEnt[id], pev_animtime, 0.0);
set_pev(gEnt[id], pev_framerate, 0.0);
return;
}
frame = pev(gEnt[id], pev_fuser1) + 2.0;
set_pev(gEnt[id], pev_fuser1, frame);
set_pev(gEnt[id], pev_frame, frame);
if (frame > 254.0) {
fm_remove_entity(gEnt[id]);
gEnt[id] = 0;
}
return;
}
if(button & IN_USE) {
new Float:velocity[3]; pev(id, pev_velocity, velocity);
if(velocity[2] < 0.0) {
if(gEnt[id] <= 0) {
gEnt[id] = fm_create_entity("info_target");
if(gEnt[id] > 0) {
engfunc(EngFunc_SetModel, gEnt[id], "models/parachute.mdl");
set_pev(gEnt[id], pev_classname, "parachute");
set_pev(gEnt[id], pev_aiment, id);
set_pev(gEnt[id], pev_owner, id);
set_pev(gEnt[id], pev_movetype, MOVETYPE_FOLLOW);
set_pev(gEnt[id], pev_sequence, 0);
set_pev(gEnt[id], pev_gaitsequence, 1);
set_pev(gEnt[id], pev_frame, 0.0);
set_pev(gEnt[id], pev_fuser1, 0.0);
}
}
if(gEnt[id] > 0) {
set_pev(id, pev_sequence, 3);
set_pev(id, pev_gaitsequence, 1);
set_pev(id, pev_frame, 1.0);
set_pev(id, pev_framerate, 1.0);
set_pev(id, pev_gravity, 0.1);
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed;
set_pev(id, pev_velocity, velocity);
if(!pev(gEnt[id], pev_sequence)) {
frame = pev(gEnt[id], pev_fuser1) + 1.0;
set_pev(gEnt[id], pev_fuser1, frame);
set_pev(gEnt[id], pev_frame, frame);
if(frame > 100.0) {
set_pev(gEnt[id], pev_animtime, 0.0);
set_pev(gEnt[id], pev_framerate, 0.4);
set_pev(gEnt[id], pev_sequence, 1);
set_pev(gEnt[id], pev_gaitsequence, 1);
set_pev(gEnt[id], pev_frame, 0.0);
set_pev(gEnt[id], pev_fuser1, 0.0);
}
}
}
}
else if(gEnt[id] > 0) {
fm_remove_entity(gEnt[id])
set_pev(id, pev_gravity, 1.0);
gEnt[id] = 0
}
}
else if ((oldbutton & IN_USE) && gEnt[id] > 0 ) {
fm_remove_entity(gEnt[id])
set_pev(id, pev_gravity, 1.0);
gEnt[id] = 0;
}
}
stock parachute_reset(id) {
if(gEnt[id] > 0) {
if (pev_valid(gEnt[id])) {
fm_remove_entity(gEnt[id]);
}
}
if(is_user_alive(id)) set_pev(id, pev_gravity, 1.0);
gEnt[id] = 0;
}
stock add_user_money(id, money) {
new ma = cs_get_user_money(id);
cs_set_user_money(id, ma + money);
} |