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Wklejka 132872106114318 dodana przez fbang, 08.02.2012 18:11
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/* Plugin generated by AMXX-Studio */
//#define BIOHAZARD_SUPPORT
//#define UL_MONEY_SUPPORT
 
#include <amxmodx>
#include <fakemeta>
#include <xs>
#include <codmod>
 
#if defined BIOHAZARD_SUPPORT
#include <biohazard>
#endif
 
#if defined UL_MONEY_SUPPORT
#include <money_ul>
#endif
 
 
#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif
 
#if defined BIOHAZARD_SUPPORT
#define PLUGIN "LTM for BIOHAZARD"
#define VERSION "+1.4"
#else
#define PLUGIN "Laser/Tripmine Entity"
#define VERSION "2.3"
#endif
#define AUTHOR "SandStriker"
 
#define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL        ADMIN_LEVEL_H
#define TASK_PLANT        15100
#define TASK_RESET        15500
#define TASK_RELEASE        15900
 
#define LASERMINE_TEAM        pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER        pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP        pev_iuser3
#define LASERMINE_HITING    pev_iuser4
#define LASERMINE_COUNT        pev_fuser1
 
#define LASERMINE_POWERUP    pev_fuser2
#define LASERMINE_BEAMTHINK    pev_fuser3
 
#define LASERMINE_BEAMENDPOINT    pev_vuser1
#define MAX_MINES        10
#define MODE_LASERMINE        0
#define OFFSET_TEAM         114
#define OFFSET_MONEY        115
#define OFFSET_DEATH         444
 
#define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1)        get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1)        get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2)
 
enum CsTeams {
    CS_TEAM_UNASSIGNED = 0,
    CS_TEAM_T = 1,
    CS_TEAM_CT = 2,
    CS_TEAM_SPECTATOR = 3
};
 
enum tripmine_e {
    TRIPMINE_IDLE1 = 0,
    TRIPMINE_IDLE2,
    TRIPMINE_ARM1,
    TRIPMINE_ARM2,
    TRIPMINE_FIDGET,
    TRIPMINE_HOLSTER,
    TRIPMINE_DRAW,
    TRIPMINE_WORLD,
    TRIPMINE_GROUND,
};
 
enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};
 
enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};
 
new const
ENT_MODELS[]    = "models/v_tripmine.mdl",
ENT_SOUND1[]    = "weapons/mine_deploy.wav",
ENT_SOUND2[]    = "weapons/mine_charge.wav",
ENT_SOUND3[]    = "weapons/mine_activate.wav",
ENT_SOUND4[]    = "debris/beamstart9.wav",
ENT_SOUND5[]    = "items/gunpickup2.wav",
ENT_SOUND6[]    = "debris/bustglass1.wav",
ENT_SOUND7[]    = "debris/bustglass2.wav",
ENT_SPRITE1[]     = "sprites/laserbeam.spr",
ENT_SPRITE2[]     = "sprites/zerogxplode.spr";
 
new const
ENT_CLASS_NAME[]    = "lasermine",
//ENT_CLASS_NAME2[]    = "info_target",
ENT_CLASS_NAME3[]    = "func_breakable";
 
new bool:ma_klase[33],
#if defined BIOHAZARD_SUPPORT
CHATTAG[]         = "[Laser]",
#else
CHATTAG[]         = "[Laser]",
#endif
//STR_MINEDETNATED[]     = "Twoja mina zostala detonowana.",
//STR_MINEDETNATED2[]    = "detonated your mine.",
STR_NOTACTIVE[]     = "Lasery nie sa obecnie aktywne.",
STR_DONTHAVEMINE[]    = "Nie posiadasz laseru!",
//STR_CANTDEPLOY[]    = "Your team can't deploying lasermine!",
STR_MAXDEPLOY[]        = "Maksymalna ilosc laserow zostala zainstalowana.",
STR_MANYPPL[]        = "Za duzo graczy w twoim teamie.",
STR_PLANTWALL[]        = "Mozesz zainstalowac laser tylko na scianie.",
STR_REF[]        = "Refer to a lasermine rule with this server. say 'lasermine'",
#if defined BIOHAZARD_SUPPORT    
STR_CBT[]        = "Your Zombie! Can't buy and deploying lasermine!",
#else
STR_CBT[]        = "Your Team Can't buy and deploying lasermine!",
#endif
STR_DELAY[]        = "Mozesz zainstalowac laser za",
STR_SECONDS[]        = "sekund.",
STR_STATE[]        = "Twoje miny:",
STR_NOACCESS[]        = "You can't access, this command.";
new const nazwa[]   = "Mineta";
new const opis[] = "Dostajesz co runde 4 min laserowych, ktore zadaja obrazenia";
new const bronie  = 1<<CSW_M4A1 | 1<<CSW_USP;
new const zdrowie   = 50;
new const kondycja  = 40;
new const inteligencja = 5;
new const wytrzymalosc = 20;
 
new g_EntMine;
new beam, boom
new
g_LENABLE,g_LFMONEY,g_LDMG,
g_LTMAX,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;
new
g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,
g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC;
 
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];
 
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
 
 
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
 
#if defined BIOHAZARD_SUPPORT
g_LENABLE    = register_cvar("bio_ltm","1");
g_LACCESS    = register_cvar("bio_ltm_acs","0");          //0 all, 1 admin
g_LMODE        = register_cvar("bio_ltm_mode","0");         //0 lasermine, 1 tripmine
g_LAMMO        = register_cvar("bio_ltm_ammo","2");
g_LDMG        = register_cvar("bio_ltm_dmg","400");        //laser hit dmg
g_LCOST        = register_cvar("bio_ltm_cost","2500");
g_LFMONEY    = register_cvar("bio_ltm_fragmoney","300");
g_LHEALTH    = register_cvar("bio_ltm_health","600");
g_LTMAX        = register_cvar("bio_ltm_teammax","80");
g_LRADIUS    = register_cvar("bio_ltm_radius","320.0");
g_LRDMG        = register_cvar("bio_ltm_rdmg","100");         //radius damage
g_LFF        = register_cvar("bio_ltm_ff","0");
g_LCBT        = register_cvar("bio_ltm_cbt","ALL");
g_LBUYMODE    = register_cvar("bio_ltm_buymode","0");
g_LDELAY    = register_cvar("bio_ltm_delay","5");
//g_LTHINK = register_cvar("bio_ltm_think","0.01");
g_LVISIBLE    = register_cvar("bio_ltm_line","1");
g_LGLOW        = register_cvar("bio_ltm_glow","0");
g_LCBRIGHT    = register_cvar("bio_ltm_bright","255");    //laser line brightness.
g_LCLMODE    = register_cvar("bio_ltm_color","0");        //0 is team color,1 is green
g_LDMGMODE    = register_cvar("bio_ltm_ldmgmode","2");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC        = register_cvar("bio_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO    = register_cvar("bio_ltm_startammo","1");
g_LCMDMODE    = register_cvar("bio_ltm_cmdmode","0");        //0 is +USE key, 1 is bind, 2 is each.
#else
g_LENABLE    = register_cvar("amx_ltm","1");
g_LACCESS    = register_cvar("amx_ltm_acs","0");          //0 all, 1 admin
g_LMODE        = register_cvar("amx_ltm_mode","0");         //0 lasermine, 1 tripmine
g_LDMG        = register_cvar("amx_ltm_dmg","300");         //laser hit dmg
g_LFMONEY    = register_cvar("amx_ltm_fragmoney","300");
g_LHEALTH    = register_cvar("amx_ltm_health","600");
g_LTMAX        = register_cvar("amx_ltm_teammax","60");
g_LRADIUS    = register_cvar("amx_ltm_radius","320.0");
g_LRDMG        = register_cvar("amx_ltm_rdmg","100");        //radius damage
g_LFF        = register_cvar("amx_ltm_ff","0");
g_LCBT        = register_cvar("amx_ltm_cbt","ALL");
g_LDELAY    = register_cvar("amx_ltm_delay","5");
//g_LTHINK = register_cvar("amx_ltm_think","0.01")
g_LVISIBLE    = register_cvar("amx_ltm_line","1");
g_LGLOW        = register_cvar("amx_ltm_glow","0");
g_LCBRIGHT    = register_cvar("amx_ltm_bright","255");    //laser line brightness.
g_LCLMODE    = register_cvar("amx_ltm_color","0");         //0 is team color,1 is green
g_LDMGMODE    = register_cvar("amx_ltm_ldmgmode","2");     //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC        = register_cvar("amx_ltm_ldmgseconds","1");    //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO    = register_cvar("amx_ltm_startammo","0");        //0 is +USE key, 1 is bind, 2 is each.
#endif
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg     = get_user_msgid("DeathMsg");
g_msgScoreInfo    = get_user_msgid("ScoreInfo");
g_msgDamage     = get_user_msgid("Damage");
g_msgStatusText = get_user_msgid("StatusText");
g_msgMoney    = get_user_msgid("Money");
// -- Forward.
register_forward(FM_Think, "ltm_Think" );
register_forward(FM_PlayerPostThink, "ltm_PostThink" );
}
 
public cod_class_enabled(id)
{
ma_klase[id] = true;
newround(id);
}
public cod_class_disabled(id)
ma_klase[id] = false;
public cod_class_skill_used(id)
{    
if(!g_settinglaser[id])
    CreateLaserMine_Progress(id);
    else
        StopCreateLaserMine(id);
}
public plugin_precache()
{
    precache_sound(ENT_SOUND1);
    precache_sound(ENT_SOUND2);
    precache_sound(ENT_SOUND3);
    precache_sound(ENT_SOUND4);
    precache_sound(ENT_SOUND5);
    precache_sound(ENT_SOUND6);
    precache_sound(ENT_SOUND7);
    precache_model(ENT_MODELS);
    beam = precache_model(ENT_SPRITE1);
    boom = precache_model(ENT_SPRITE2);
 
    return PLUGIN_CONTINUE;
}
 
public plugin_modules()
{
    require_module("fakemeta");
    require_module("cstrike");
    //require_module("fun")
}
 
public plugin_cfg()
{
    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
    arrayset(g_havemine,0,sizeof(g_havemine));
    arrayset(g_deployed,0,sizeof(g_deployed));
    g_MaxPL = get_maxplayers();
 
    new file[64]; get_localinfo("amxx_configsdir",file,63);
    #if defined BIOHAZARD_SUPPORT
    format(file, 63, "%s/bhltm_cvars.cfg", file);
    #else
    format(file, 63, "%s/ltm_cvars.cfg", file);
    #endif
    if(file_exists(file)) server_cmd("exec %s", file), server_exec();
 
}
 
public delaycount(id)
{
    g_dcount[id] = floatround(get_gametime());
}
 
bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
    return true;
    return false;
}
 
public CreateLaserMine_Progress(id)
{
 
    if (!CreateCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;
 
    message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();
 
    set_task(1.2, "Spawn", (TASK_PLANT + id));
 
    return PLUGIN_HANDLED;
}
 
public ReturnLaserMine_Progress(id)
{
 
    if (!ReturnCheck(id))
        return PLUGIN_HANDLED;
    g_settinglaser[id] = true;
 
    message_begin( MSG_ONE, 108, {0,0,0}, id );
    write_byte(1);
    write_byte(0);
    message_end();
 
    set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
 
 
    return PLUGIN_HANDLED;
}
 
public StopCreateLaserMine(id)
{
 
    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();
 
    return PLUGIN_HANDLED;
}
 
public StopReturnLaserMine(id)
{
 
    DeleteTask(id);
    message_begin(MSG_ONE, 108, {0,0,0}, id);
    write_byte(0);
    write_byte(0);
    message_end();
 
    return PLUGIN_HANDLED;
}
 
public ReturnMine(id)
{
    id -= TASK_RELEASE;
    new tgt,body,Float:vo[3],Float:to[3];
    get_user_aiming(id,tgt,body);
    if(!pev_valid(tgt)) return;
    pev(id,pev_origin,vo);
    pev(tgt,pev_origin,to);
    if(get_distance_f(vo,to) > 70.0) return;
 
    new EntityName[32];
    pev(tgt, pev_classname, EntityName, 31);
    if(!equal(EntityName, ENT_CLASS_NAME)) return;
    if(pev(tgt,LASERMINE_OWNER) != id) return;
    RemoveEntity(tgt);
 
    g_havemine[id] ++;
    g_deployed[id] --;
    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    ShowAmmo(id)
 
    return;
}
 
public Spawn( id )
{
    id -= TASK_PLANT
    // motor
    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
    if(!i_Ent)
    {
        client_print(id,print_chat,"[Lasermine Debug] Can't Create Entity");
        return PLUGIN_HANDLED_MAIN;
    }
    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
 
    engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
 
    set_pev(i_Ent,pev_solid,SOLID_NOT);
    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
 
    set_pev(i_Ent,pev_frame,0);
    set_pev(i_Ent,pev_body,3);
    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
    set_pev(i_Ent,pev_framerate,0);
 
    set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
 
    set_pev(i_Ent,pev_dmg,300.0);
    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
    new Float:vOrigin[3];
    new    Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
    Float:vTraceEnd[3],Float:vEntAngles[3];
    pev( id, pev_origin, vOrigin );
    velocity_by_aim( id, 128, vTraceDirection );
    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
 
    engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
 
    new Float:fFraction;
    get_tr2( 0, TR_flFraction, fFraction );
 
 
    // -- We hit something!
    if ( fFraction < 1.0 )
    {
        // -- Save results to be used later.
        get_tr2( 0, TR_vecEndPos, vTraceEnd );
        get_tr2( 0, TR_vecPlaneNormal, vNormal );
    }
 
 
    xs_vec_mul_scalar( vNormal, 8.0, vNormal );
    xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
 
    engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
 
    // -- Rotate tripmine.
    vector_to_angle(vNormal,vEntAngles );
    set_pev(i_Ent,pev_angles,vEntAngles );
 
    // -- Calculate laser end origin.
    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
 
    xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
    xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
 
    engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
 
    get_tr2( 0, TR_vecPlaneNormal, vNormal );
    get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
 
    // -- Save results to be used later.
    set_pev(i_Ent, LASERMINE_OWNER, id );
    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
    set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
    new Float:fCurrTime = get_gametime();
 
    set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
 
    set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
 
    PlaySound(i_Ent,POWERUP_SOUND );
    g_deployed[id]++;
    g_havemine[id]--;
    DeleteTask(id);
    ShowAmmo(id);
    return 1;
}
 
stock TeamDeployedCount(id)
{
    //new tid[32];
 
    static i;
    static CsTeams:t;t = cs_get_user_team(id);
    static cnt;cnt=0;
 
    for(i = 1;i <= g_MaxPL;i++)
    {
        if(is_user_connected(i))
            if(t == cs_get_user_team(i))
            cnt += g_deployed[i];
    }
 
    return cnt;
}
 
bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"T"))
{
    num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"CT"))
{
    num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL"))
{
    num = CsTeam:CS_TEAM_UNASSIGNED;
}    
else
{
    num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
    return false;
    return true;
}
 
bool:CanCheck(id,mode)
{
if( !get_pcvar_num( g_LENABLE ) )
{
    client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
    return false;
}
if( get_pcvar_num(g_LACCESS) != 0)
    if(!(get_user_flags(id) & ADMIN_IMMUNITY))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
        return false;
    }
    if(!pev_user_alive(id)) return false;
    #if defined BIOHAZARD_SUPPORT
    if(is_user_zombie(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
    #endif
    if (!CheckCanTeam(id))
    {
        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
        return false;
    }
    if( mode == 0)
    {
        if(g_havemine[id] <= 0)
        {
            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
            return false;
        }
    }
 
    if(!CheckTime(id))
    {
        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
        return false;
    }
 
    return true;
}
 
bool:ReturnCheck( id )
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > 5) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return false;
 
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;
 
return true;
}
 
bool:CreateCheck( id )
{
if (!CanCheck(id,0)) return false;
if (g_deployed[id] >= 5)
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
return false;
}
 
//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
return false;
}
 
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
 
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
 
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
 
new Float:fFraction,Float:vTraceNormal[3];
get_tr2( 0, TR_flFraction, fFraction );
 
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );
 
//get_tr2( 0, TR_pHit );
 
return true;
}
 
client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}
 
public ltm_Think( i_Ent )
{
if ( !pev_valid( i_Ent ) )
return FMRES_IGNORED;
new EntityName[32];
pev( i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if ( !equal( EntityName, ENT_CLASS_NAME ) )
    return FMRES_IGNORED;
 
    static Float:fCurrTime;
    fCurrTime = get_gametime();
 
    switch( pev( i_Ent, LASERMINE_STEP ) )
    {
        case POWERUP_THINK :
        {
            new Float:fPowerupTime;
            pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
 
            if( fCurrTime > fPowerupTime )
            {
                set_pev( i_Ent, pev_solid, SOLID_BBOX );
                set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
 
                PlaySound( i_Ent, ACTIVATE_SOUND );
            }
            if(get_pcvar_num(g_LGLOW)!=0)
            {
                if(get_pcvar_num(g_LCLMODE)==0)
                {
                    switch (pev(i_Ent,LASERMINE_TEAM))
                    {
                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
                            case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
                        }
                }else
            {
                set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
            }
        }
        set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
    }
    case BEAMBREAK_THINK :
    {
        static Float:vEnd[3],Float:vOrigin[3];
        pev( i_Ent, pev_origin, vOrigin );
        pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
 
        static iHit, Float:fFraction;
        engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
 
        get_tr2( 0, TR_flFraction, fFraction );
        iHit = get_tr2( 0, TR_pHit );
 
        // -- Something has passed the laser.
        if ( fFraction < 1.0 )
        {
            // -- Ignoring others tripmines entity.
            if(pev_valid(iHit))
            {
                pev( iHit, pev_classname, EntityName, 31 );
 
                if( !equal( EntityName, ENT_CLASS_NAME ) )
                {
                    set_pev( i_Ent, pev_enemy, iHit );
                    if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
                        CreateLaserDamage(i_Ent,iHit);
                        else
                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
                            set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
 
                        set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                    }
                }
            }
            if(get_pcvar_num(g_LDMGMODE)!=0)
                if(pev(i_Ent,LASERMINE_HITING) != iHit)
                set_pev(i_Ent,LASERMINE_HITING,iHit);
 
            // -- Tripmine is still there.
            if ( pev_valid( i_Ent ))
            {
                static Float:fHealth;
                pev( i_Ent, pev_health, fHealth );
 
                if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
                {
                    set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
                    set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
                }
 
                static Float:fBeamthink;
                pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
 
                if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
                {
                    DrawLaser(i_Ent, vOrigin, vEnd );
                    set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
                }
                set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
            }
        }
        case EXPLOSE_THINK :
        {
            // -- Stopping entity to think
            set_pev( i_Ent, pev_nextthink, 0.0 );
            PlaySound( i_Ent, STOP_SOUND );
            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
            CreateExplosion( i_Ent );
            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
            RemoveEntity   ( i_Ent );
        }
    }
 
    return FMRES_IGNORED;
}
 
PlaySound( i_Ent, i_SoundType )
{
switch ( i_SoundType )
{
    case POWERUP_SOUND :
    {
        emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
        emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
    }
    case ACTIVATE_SOUND :
    {
        emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
    }
    case STOP_SOUND :
    {
        emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
        emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
    }
}
}
 
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
    case 1:{
        tcolor[0] = 255;
        tcolor[1] = 0;
        tcolor[2] = 0;
    }
    case 2:{
        tcolor[0] = 0;
        tcolor[1] = 0;
        tcolor[2] = 255;
    }
}
}else
{
tcolor[0] = 0;
tcolor[1] = 255;
tcolor[2] = 0;
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1);    //Life
write_byte(5);    //Width
write_byte(0);    //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
new Player = -1;
new Float:distance,dmg;
new Float:tOrigin[3];
new Float:vOrigin[3];
new iHitHP,iHitTeam;
pev(iCurrent,pev_origin,vOrigin);
while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
{
if(is_user_alive(Player))
{
pev(Player,pev_origin,tOrigin)
distance = get_distance_f(vOrigin, tOrigin)
dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
iHitHP = pev_user_health(Player) - dmg
iHitTeam = int:bio_get_user_team(Player)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
    set_score(AtkID,Player,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
    cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
    set_score(AtkID,Player,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(Player, iHitHP)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)
write_byte(dmg)
write_byte(dmg)
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}
}
Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
}
return PLUGIN_CONTINUE
}
*/
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters
 
new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);
 
new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);
 
new ent = -1;
new Float:tmpdmg = DmgMAX;
 
new Float:kickback = 0.0;
 
// Needed for doing some nice calculations :P
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if (Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}
 
// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 1.0;
tmpdmg = DmgMAX;
 
// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
 
pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
 
engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);
 
distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;
 
// Kickback Effect
if(kickback != 0.0)
{
xs_vec_sub(vecSpot,vecSee,origin);
 
invlen = 1.0/get_distance_f(vecSpot, vecSee);
 
xs_vec_mul_scalar(origin,invlen,vecPush);
pev(ent, pev_velocity, velocity)
xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
xs_vec_mul_scalar(vecPush,kickback,vecPush);
xs_vec_add(velocity,vecPush,velocity);
 
if(tmpdmg < 400.0)
{
xs_vec_mul_scalar(velocity,12.0,velocity);
} else {
xs_vec_mul_scalar(velocity,4.0,velocity);
}
 
if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
{
// There's some movement todo :)
set_pev(ent, pev_velocity, velocity)
}
}
 
iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
cod_set_user_xp(AtkID, cod_get_user_xp(AtkID) + 10000)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}    
}
}
 
return
}
 
bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}
 
CreateExplosion(iCurrent)
{
 
new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);
 
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();
 
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
}
 
CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0 ) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())
 
pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}
 
new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)
 
new teamid = pev(iCurrent, LASERMINE_TEAM)
 
new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore
 
 
szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)
 
if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE
 
iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = 1
cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = -1                                    
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);
 
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}
 
stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}
 
stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
 
stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
 
return (val == DAMAGE_NO)
}
 
stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))
 
return 1
}
 
stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}
 
set_score(id,target,hitscore,HP){
 
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore    
set_user_frags(id,idfrags)
//set_user_frags(id, idfrags)
//entity_set_float(id, EV_FL_frags, float(idfrags))
 
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
//set_user_frags(target,tarfrags)
//entity_set_float(target, EV_FL_frags, float(tarfrags))
 
new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)
 
 
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()
 
message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()
 
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
 
//entity_set_float(target, EV_FL_health,float(HP))
set_user_health(target, HP)
//set_pev(target,pev_health,HP)
 
}
 
ShowAmmo(id)
{
if(!5) return;
 
new ammo[51]
formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],5)
 
message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}
 
public showInfo(id)
{
client_print(id, print_chat, STR_REF)
}
 
public standing(id)
{
if (!g_settinglaser[id])
return PLUGIN_CONTINUE
 
set_pev(id, pev_maxspeed, 1.0)
//    ShowAmmo(id)
 
return PLUGIN_CONTINUE
}
 
public ltm_PostThink(id)
{
if (!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if (g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}
 
 
resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}
 
public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}
 
public client_disconnect(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
 
 
public newround(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
delaycount(id);
SetStartAmmo(id);
g_havemine[id] = 4;
return PLUGIN_CONTINUE
}
 
public DeathEvent(){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
 
new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}
 
public RemoveAllTripmines( i_Owner )
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
{
if ( i_Owner )
{
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
continue;
clsname[0] = '^0'
pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
 
if ( equali( clsname, ENT_CLASS_NAME ) )
{
PlaySound( iEnt, STOP_SOUND );
RemoveEntity( iEnt );
}
}
else
set_pev( iEnt, pev_flags, FL_KILLME );
}
g_deployed[i_Owner]=0;
}
 
SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}
 
public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}
 
#if defined BIOHAZARD_SUPPORT
public event_infect2(id)
{
DeleteTask(id);
return PLUGIN_CONTINUE
}
#endif
 
DeleteTask(id)
{
if (task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if (task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}
 
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
 
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
 
return 1
}
 
// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_get_user_money_ul(id);
#else
key = OFFSET_MONEY;
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}
 
if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}
 
return -1;
}
 
// Sets offset data
set_offset_value(id, type, value)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_set_user_money_ul(id, value);
#else
key = OFFSET_MONEY;
 
// Send Money message to update player's HUD
message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
write_long(value);
write_byte(1);    // Flash (difference between new and old money)
message_end();
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}
 
if(key != -1)
{
if(is_amd64_server()) key += 25;
set_pdata_int(id, key, value);
}
 
return PLUGIN_CONTINUE;
}