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154. | /* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <colorchat>
#define PLUGIN "sklep"
#define VERSION "1.0"
#define AUTHOR "forma"
new const gszPrefix[] = "^x04[SKLEP]";
new cenata = 7000;
new cenahe = 10000;
new cenahp = 10000;
new cenafl = 50;
new cenasm = 50;
public plugin_init() {
register_clcmd("say /sklep","sklep")
register_clcmd("say /shop","sklep")
}
public sklep(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED;
{
new menu = menu_create("Siema ^nSklep dla \r Graczy","menu");
menu_additem(menu,"\wKup \y Tarcze\r [3000$$]","1",0)
menu_additem(menu,"\wKup \y HE\r [3000$$]","2",0)
menu_additem(menu,"\wKup \y 1 HP\r [3000$$]","3",0)
menu_additem(menu,"\wKup \y Granat Oslepiajacy\r [3000$$]","4",0)
menu_additem(menu,"\wKup \y Granat Dymny\r [3000$$]","5",0)
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,menu,0)
}
}
public menu(id,menu,item)
{
if(item==MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1 :
{
if (cs_get_user_money(id) < cenata){
ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 Tarcze.",gszPrefix)
return PLUGIN_HANDLED;
}
if (cs_get_user_money(id) >= cenata )
give_item(id, "weapon_shield")
ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 Tarcze.",gszPrefix)
cs_set_user_money(id , cs_get_user_money(id) - cenahe, 0)
}
case 2 :
{
if (cs_get_user_money(id) < cenahe){
ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 HE.",gszPrefix)
return PLUGIN_HANDLED;
}
if (cs_get_user_money(id) >= cenahe )
give_item(id, "weapon_hegrenade")
ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 HE",gszPrefix)
cs_set_user_money(id , cs_get_user_money(id) - cenahe, 0)
}
case 3 :
{
if (cs_get_user_money(id) < cenahp){
ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 1 HP.",gszPrefix)
return PLUGIN_HANDLED;
}
if (cs_get_user_money(id) >= cenahp )
set_user_health(id, get_user_health(id) + 1)
ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 1 HP",gszPrefix)
cs_set_user_money(id , cs_get_user_money(id) - cenahp, 0)
}
case 4 :
{
if (cs_get_user_money(id) < cenafl){
ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 Granat oslepiajacy.",gszPrefix)
return PLUGIN_HANDLED;
}
give_item(id, "weapon_flashbang")
ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 1 oslepiajacy",gszPrefix)
cs_set_user_money(id , cs_get_user_money(id) - cenafl, 0)
}
case 5 :
{
if (cs_get_user_money(id) < cenasm){
ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 Granat dymny.",gszPrefix)
return PLUGIN_HANDLED;
}
give_item(id, "weapon_smokegrenade")
ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 Granat dymny",gszPrefix)
cs_set_user_money(id , cs_get_user_money(id) - cenasm, 0)
}
}
} |