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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
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  • Zdobywaj nowe doświadczenia

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Guest Message by DevFuse
 

Wklejka 131988337915387 dodana przez fdrest, 29.10.2011 11:16
Typ:


131988337915387
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//Bf2 Rank Mod hamsandwich File
//Contains all the Ham Sandwich functions.
 
#if defined bf2_ham_included
  #endinput
#endif
#define bf2_ham_included
 
//Called on task from client_putinserver 
public RegisterHam_CZBot(id)
{
	// Thx to Avalanche and GunGame for which this method is based on.
	if ( gCZBotRegisterHam || !is_user_connected(id) ) return;
 
	// Make sure it's a bot and if quota greater than 0 it's a cz bot.
	if ( gPcvarBotQuota && get_pcvar_num(gPcvarBotQuota) > 0 && is_user_bot(id) ) {
		// Post-spawn fix for cz bots, since RegisterHam does not work for them.
		RegisterHamFromEntity(Ham_Spawn, id, "Ham_Spawn_Post", 1);
		RegisterHamFromEntity(Ham_TakeDamage, id, "Ham_TakeDamage_Pre");
 
		gCZBotRegisterHam = true;
 
		// Incase this CZ bot was spawned alive during a round, call the Ham_Spawn
		// because it would have happened before the RegisterHam.
		if ( is_user_alive(id) ) Ham_Spawn_Post(id);
	}
}
 
public Ham_Spawn_Post(id)
{
	if ( !get_pcvar_num(gPcvarBF2Active) ) return HAM_IGNORED;
 
	// Verify the client is not just put in server but is alive
	if ( !is_user_alive(id) ) return HAM_IGNORED;
 
	// Make sure this is not a bot creation before it spawns
	if ( cs_get_user_team(id) == CS_TEAM_UNASSIGNED ) return HAM_IGNORED;
 
	check_level(id);
 
	// Task is needed because sometimes when survived round StatusText gets cleared on spawn
        if(!task_exists(id+TASK_HUD))           
        {       
                set_task(0.1, "DisplayHUD", id+TASK_HUD, _, _, "b");            
        }
 
	if ( !get_pcvar_num(gPcvarBadgesActive) || !get_pcvar_num(gPcvarBadgePowers) ) return HAM_IGNORED;
 
	new assaultlevel = g_PlayerBadges[id][BADGE_ASSAULT];
	if ( assaultlevel )
	{
		new hp;
		hp = 100 + (assaultlevel*10);
 
		set_user_health(id, hp);
	}
 
	set_invis(id);
 
	set_task(0.5, "give_userweapon", id);
	set_task(0.6, "set_speed", id);
 
	gPlayerMedkitUsed[id]=false;
 
	return HAM_IGNORED;
}
 
public Ham_TakeDamage_Pre(victim, inflictor, attacker, Float:damage, damagebits)
{
	if(!is_user_alive(victim) || !is_user_connected(victim) || !is_user_connected(attacker) || get_user_team(victim) == get_user_team(attacker))
		return HAM_IGNORED;
 
	new expBadgeLevel = g_PlayerBadges[attacker][BADGE_EXPLOSIVES];
	new supBadgeLevel = g_PlayerBadges[attacker][BADGE_SUPPORT];
	new dmgBadgeLevel = g_PlayerBadges[attacker][BADGE_DMG];
 
	if ( expBadgeLevel && (damagebits & DMG_GRENADE) ) //Explosives badge, nade dmg
	{
		//multiply .2 nade damage per level
		damage += damage * expBadgeLevel * 0.15;
	}
	if ( supBadgeLevel && inflictor == attacker && get_user_weapon(attacker) == CSW_M249 ) //Support badge, bonus damg
	{
		//add to 2 m249 damage per level
		damage += supBadgeLevel * 2.0;
	}
 
	damage += dmgBadgeLevel * 2.0;
 
 SetHamParamFloat(4, damage);
 
    return HAM_HANDLED;
}
 
public Ham_Death_Player(id)
{
    if(!is_user_connected(id))
        return HAM_IGNORED;
 
    RemoveHUD(id)
 
    return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
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*/