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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

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Wklejka 13173188968212 dodana przez Drzanas, 29.09.2011 18:54
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Drzanas
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#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_vip_active
new m4acost
new ak47cost
new g_menu_active
new bool:HasC4[33]
#define DAMAGE_RECIEVED
#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 1234567890
new round;
/* #if defined DAMAGE_RECIEVED
	new g_MsgSync2
#endif */
 
public plugin_init()
{
	register_plugin("VIP PL Wersja", "2.04", "MlodyJNTR")
	mpd = register_cvar("money_per_damage","0")
	mkb = register_cvar("money_kill_bonus","350")
	mhb = register_cvar("money_hs_bonus","400")
	health_add = register_cvar("amx_vip_hp", "0")
	health_hs_add = register_cvar("amx_vip_hp_hs", "0")
	health_max = register_cvar("amx_vip_max_hp", "100")
	g_vip_active = register_cvar("vip_active", "0")
	g_menu_active = register_cvar("menu_active", "0")
 
	m4acost = register_cvar("amx_vip_m4akprice", "1875")
	ak47cost = register_cvar("amx_vip_ak47price", "1575")
 
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_logevent("Round_Start", 2, "1=Round_Start")
	register_logevent("Round_Reset", 2, "1=Game_Commencing")
	register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in")
	register_event("DeathMsg", "hook_death", "a", "1>0")
 
	maxplayers = get_maxplayers()
 
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
 
	g_MsgSync = CreateHudSyncObj()
 
/* #if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
#endif */
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
//	register_clcmd("awp","HandleCmd")
//	register_clcmd("sg550","HandleCmd")
//	register_clcmd("g3sg1","HandleCmd")
//	register_event("CurWeapon", "event_CurWeapon_AWP", "be", "1=1")
//	register_event("CurWeapon", "event_CurWeapon_SG550", "be", "1=1")
//	register_event("CurWeapon", "event_CurWeapon_G3SG1", "be", "1=1")
//	register_event("CurWeapon", "event_CurWeapon_M249", "be", "1=1")
	register_clcmd("say /vip","ShowMotd")
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("sv_contact", CONTACT, FCVAR_SERVER)
}
 
public on_damage(id)
{
	new attacker = get_user_attacker(id)
 
#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
	if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)
 
//		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
//		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
	if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
	{
		new damage = read_data(2)
#endif
		set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
		ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
	}
}
 
public Damage(id)
{
	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
	if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
	{
		new money = read_data(2) * get_pcvar_num(mpd)
		if(hitpoint==1) money += get_pcvar_num(mhb)
		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
	}
}
 
public death_msg()
{
	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
 
public Round_Start()
{
	round++;
	new players[32], player, pnum;
	get_players(players, pnum, "a");
	for(new i = 0; i < pnum; i++)
	{
		player = players[i];
		if(get_user_flags(player) & ADMIN_LEVEL_H)
		{
			if(!get_pcvar_num(g_menu_active))
				return PLUGIN_CONTINUE
			if(!is_user_hltv(player) && !is_user_bot(player))
			{
				give_item(player, "weapon_hegrenade");
				give_item(player, "weapon_flashbang");
				give_item(player, "weapon_flashbang");
				give_item(player, "weapon_smokegrenade");
				give_item(player, "item_assaultsuit");
				give_item(player, "item_thighpack");
			}
			if(round > 3) Showrod(player)
		}
	}
	return PLUGIN_HANDLED
}
 
public Round_Reset()
{
	round = 0;
}
 
public hook_death()
{
   // Killer id
   nKiller = read_data(1)
 
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;
 
   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}
 
public Showrod(id) {
	show_menu(id, Keysrod, "\rVIP Menu^n\d1. \wWez \yM4A1+Deagle ^n\d2. \wWez \yAK47+Deagle^n\d0. Wyjscie^n", 15, "rod") // Display menu
}
public Pressedrod(id, key) {
	/* Menu:
	* VIP Menu
	* 1. Wez M4A1 + Deagle
	* 2. Wez AK47 + Deagle
	* 0. Exit
	*/
	new money = cs_get_user_money(id);
	new cost1 = get_pcvar_num(m4acost)
	new cost2 = get_pcvar_num(ak47cost)
 
	switch (key) {
		case 0: 
		{
		if(money < cost1)
			{
				client_print(id, print_chat,"[AMXX] Nie masz tyle kasy zeby kupic M4.")
			}
		else { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
			cs_set_user_money(id, money - cost1);
			strip_user_weapons (id)
			give_item(id,"weapon_m4a1")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			if(get_user_flags(id) & ADMIN_LEVEL_H)
			{
				give_item(id, "weapon_hegrenade");
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_smokegrenade");
				client_print(id, print_center, "Otrzymales M4A1, Deagle, HE, Smoke i 2x Flesh!")
			}
			else
			{
				give_item(id, "weapon_hegrenade");
			}
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "Wziales M4A1, Deagle i HE!")
 
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
		}
	}
		case 1: 
 
		if(money < cost2)
			{
				client_print(id, print_chat,"[AMXX] Nie masz tyle kasy zeby kupic AK47.")
			}
		else {
		{ 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
 
			cs_set_user_money(id, money - cost2);
			strip_user_weapons (id)
			give_item(id,"weapon_ak47")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			if(get_user_flags(id) & ADMIN_LEVEL_H)
			{
				give_item(id, "weapon_hegrenade");
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_smokegrenade");
				client_print(id, print_center, "Wziales AK47, Deagle, HE")
			}
			else
			{
				give_item(id, "weapon_hegrenade");
				client_print(id, print_center, "Otrzymales AK47, Deagle i HE!")
			}
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
 
			if (HasC4[id])
				{
					give_item(id, "weapon_c4");
					cs_set_user_plant( id );
				}
			}
	}
		case 9: {
			// 0
			client_print(id, print_center, "Otrzymales Granaty!")
		}
	}
	return PLUGIN_CONTINUE
}
 
 
public ShowMotd(id)
{
	show_motd(id, "vip.txt")
}
 
public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
		set_task(0.1,"print_adminlist",id)
	return PLUGIN_CONTINUE
}
 
public print_adminlist(user) 
{
	new adminnames[33][32]
	new message[256]
	new contactinfo[256], contact[112]
	new id, count, x, len
 
	for(id = 1 ; id <= maxplayers ; id++)
	{
		if(is_user_connected(id))
		{
			if(get_user_flags(id) & ADMIN_LEVEL_H && !(get_user_flags(id) & ADMIN_IMMUNITY)) 
				get_user_name(id, adminnames[count++], 31)	
		}
	}
 
	len = format(message, 255, "%s VIP'y Dostepne: ",COLOR)
	if(count > 0) 
	{
		for(x = 0 ; x < count ; x++) 
		{
			len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"")
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLOR)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "Brak Vip'ow")
		print_message(user, message)
	}
 
	get_cvar_string("sv_contact", contact, 63)
	if(contact[0])  {
		format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact)
		print_message(user, contactinfo)
	}
	return PLUGIN_HANDLED;
}
 
print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}