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486. | /*******************************************************************************
Parachute
Version: 1.0
Author: mef/JTP10181
0.1 Release
0.1.1 Players can't buy a parachute if they already own one
0.1.2 Release for AMX MOD X
0.1.3 Minor changes
0.1.4 Players lose their parachute if they die
0.1.5 Added amx_parachute cvar
0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute
0.1.8 JTP - Cleaned up code, fixed runtime error
1.0 JTP - Should be final version, made it work on basically any mod
1.1 JTP - Added Changes from AMX Version 0.1.8
Added say give_parachute and parachute_fallspeed cvar
Plays the release animation when you touch the ground
Added chat responder for automatic help
1.2 JTP - Added cvar to disable the detach animation
Redid animation code to improve organization
Force "walk" animation on players when falling
Change users gravity when falling to avoid choppiness
1.3 JTP - Upgraded to pCVARs
Commands:
say kup_spadochron - buys a parachute (CStrike ONLY)
say sprzedaj_spadochron - sells your parachute (75% of the purchase price)
say daj_spadochron <nick, #userid or @team> - gives your parachute to the player
amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY)
amx_parachute @all - gives everyone a free parachute (CStrike ONLY)
Press +use to slow down your fall.
Cvars:
sv_parachute "1" - 0: disables the plugin - 1: enables the plugin
parachute_cost "1000" - cost of the parachute (CStrike ONLY)
parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute
(ie. (75/100) * 1000 = 750$)
parachute_fallspeed "100" - speed of the fall when you use the parachute
Setup (AMXX 1.x):
Install the amxx file.
Enable engine and cstrike (for cs only) in the amxx modules.ini
Put the parachute.mdl file in the modname/models/ folder
*******************************************************************************/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>
new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback
public plugin_init()
{
register_plugin("Parachute", "1.0", "mef/JTP10181")
pEnabled = register_cvar("sv_parachute", "1" )
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")
if (cstrike_running()) gCStrike = true
if (gCStrike) {
pCost = register_cvar("parachute_cost", "1000")
pPayback = register_cvar("parachute_payback", "75")
register_concmd("amx_parachute", "admin_give_parachute", "<nick, #userid or @team>" )
}
register_clcmd("say", "HandleSay")
register_clcmd("say_team", "HandleSay")
register_event("ResetHUD", "newSpawn", "be")
register_event("DeathMsg", "death_event", "a")
//Setup jtp10181 CVAR
new cvarString[256], shortName[16]
copy(shortName,15,"chute")
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
get_cvar_string("jtp10181",cvarString,255)
if (strlen(cvarString) == 0) {
formatex(cvarString,255,shortName)
set_cvar_string("jtp10181",cvarString)
}
else if (contain(cvarString,shortName) == -1) {
format(cvarString,255,"%s,%s",cvarString, shortName)
set_cvar_string("jtp10181",cvarString)
}
}
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (!cstrike_running() && equali(module, "cstrike")) {
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public native_filter(const name[], index, trap)
{
if (!trap) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_model("models/parachute.mdl")
}
public client_connect(id)
{
parachute_reset(id)
}
public client_disconnect(id)
{
parachute_reset(id)
}
public death_event()
{
new id = read_data(2)
parachute_reset(id)
}
parachute_reset(id)
{
if(para_ent[id] > 0) {
if (is_valid_ent(para_ent[id])) {
remove_entity(para_ent[id])
}
}
if (is_user_alive(id)) set_user_gravity(id, 1.0)
has_parachute[id] = false
para_ent[id] = 0
}
public newSpawn(id)
{
if(para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
if (!gCStrike || access(id) || get_pcvar_num(pCost) <= 0) {
has_parachute[id] = true
//set_view(id, CAMERA_3RDPERSON)
}
}
public HandleSay(id)
{
if(!is_user_connected(id)) return PLUGIN_CONTINUE
new args[128]
read_args(args, 127)
remove_quotes(args)
if (gCStrike) {
if (equali(args, "kup_spadochron")) {
kup_spadochron(id)
return PLUGIN_HANDLED
}
else if (equali(args, "sprzedaj_spadochron")) {
sprzedaj_spadochron(id)
return PLUGIN_HANDLED
}
else if (containi(args, "daj_spadochron") == 0) {
daj_spadochron(id,args[15])
return PLUGIN_HANDLED
}
}
if (containi(args, "parachute") != -1) {
if (gCStrike) client_print(id, print_chat, "[AMXX] Komendy spadochronu: kup_spadochron, sprzedaj_spadochron, daj_spadochron")
client_print(id, print_chat, "[AMXX] Do uzycia spadochronu uzyj klawisza +use (domyslnie E)")
}
return PLUGIN_CONTINUE
}
public kup_spadochron(id)
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE
if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Plugin spadochronu zostal wylaczony")
return PLUGIN_HANDLED
}
if (has_parachute[id]) {
client_print(id, print_chat, "[AMXX] Masz juz spadochron")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
new cost = get_pcvar_num(pCost)
if (money < cost) {
client_print(id, print_chat, "[AMXX] Masz za malo pieniedzy na kupno spadochronu - Kosztuje $%i", cost)
return PLUGIN_HANDLED
}
cs_set_user_money(id, money - cost)
client_print(id, print_chat, "[AMXX] Kupiles spadochron. Aby go uzyc, wcisnij klawisz +use (domyslnie E).")
has_parachute[id] = true
return PLUGIN_HANDLED
}
public sprzedaj_spadochron(id)
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE
if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Plugin spadochronu zostal wylaczony")
return PLUGIN_HANDLED
}
if (!has_parachute[id]) {
client_print(id, print_chat, "[AMXX] Nie masz spadochronu, wiec go nie sprzedasz")
return PLUGIN_HANDLED
}
if (access(id)) {
//client_print(id, print_chat, "[AMXX] Nie mozesz sprzedac spadochronu, ktory otrzymales za darmo jako admin")
return PLUGIN_HANDLED
}
parachute_reset(id)
new money = cs_get_user_money(id)
new cost = get_pcvar_num(pCost)
new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0))
cs_set_user_money(id, money + sellamt)
client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt)
return PLUGIN_CONTINUE
}
public daj_spadochron(id,args[])
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE
if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Plugin spadochronu zostal wylaczony")
return PLUGIN_HANDLED
}
if (!has_parachute[id]) {
client_print(id, print_chat, "[AMXX] Nie masz spadochronu, wiec nie mozesz go nikomu dac")
return PLUGIN_HANDLED
}
new player = cmd_target(id, args, 4)
if (!player) return PLUGIN_HANDLED
new id_name[32], pl_name[32]
get_user_name(id, id_name, 31)
get_user_name(player, pl_name, 31)
if(has_parachute[player]) {
client_print(id, print_chat, "[AMXX] %s ma juz spadochron.", pl_name)
return PLUGIN_HANDLED
}
parachute_reset(id)
has_parachute[player] = true
client_print(id, print_chat, "[AMXX] Dales swoj spadochron graczowi %s.", pl_name)
client_print(player, print_chat, "[AMXX] %s dal wlasny spadochron tobie", id_name)
return PLUGIN_HANDLED
}
public admin_give_parachute(id, level, cid) {
if (!gCStrike) return PLUGIN_CONTINUE
if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED
if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Plugin spadochronu zostal wylaczony")
return PLUGIN_HANDLED
}
new arg[32], name[32], name2[32], authid[35], authid2[35]
read_argv(1,arg,31)
get_user_name(id,name,31)
get_user_authid(id,authid,34)
if (arg[0]=='@'){
new players[32], inum
if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST")
if (equali("ALL",arg[1])) get_players(players,inum)
else get_players(players,inum,"e",arg[1])
if (inum == 0) {
console_print(id,"No clients in such team")
return PLUGIN_HANDLED
}
for(new a = 0; a < inum; a++) {
has_parachute[players[a]] = true
}
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: dal spadochron graczowi ^"%s^" players",name,arg[1])
case 1: client_print(0,print_chat,"ADMIN: dal spadochron graczowi ^"%s^" players",arg[1])
}
console_print(id,"[AMXX] Dales spadochron graczowi ^"%s^" players",arg[1])
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1])
}
else {
new player = cmd_target(id,arg,6)
if (!player) return PLUGIN_HANDLED
has_parachute[player] = true
get_user_name(player,name2,31)
get_user_authid(player,authid2,34)
switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: dal spadochron graczowi ^"%s^"",name,name2)
case 1: client_print(0,print_chat,"ADMIN: dal spadochron graczowi ^"%s^"",name2)
}
console_print(id,"[AMXX] Dales spadochron graczowi ^"%s^"", name2)
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
}
return PLUGIN_HANDLED
}
public client_PreThink(id)
{
//parachute.mdl animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames
if (!get_pcvar_num(pEnabled)) return
if (!is_user_alive(id) || !has_parachute[id]) return
new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)
if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {
if (get_pcvar_num(pDetach)) {
if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)
if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 254.0) {
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
return
}
if (button & IN_USE) {
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if (velocity[2] < 0.0) {
if(para_ent[id] <= 0) {
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0) {
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_model(para_ent[id], "models/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
if (para_ent[id] > 0) {
entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)
entity_set_float(id, EV_FL_framerate, 1.0)
set_user_gravity(id, 0.1)
velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)
if (frame > 100.0) {
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
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