/* Plugin generated by
AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <ColorChat>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define CZAS_GODMOD 3
new const nazwa[] = "Zloty wojownik";
new const opis[] = "Ma 3 sekund niesmiertelnosci. Zlote AK47 ,z niej + 10Dmg ";
new const bronie = (1<<CSW_DEAGLE)|(1<<CSW_AK47);
new const zdrowie = 5;
new const kondycja = 30;
new const inteligencja = 10;
new const wytrzymalosc = 15;
new bool:wykorzystal[33];
new bool:ma_klase[33];
new msg_bartime;
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
msg_bartime = get_user_msgid("BarTime");
register_event("ResetHUD", "ResetHUD", "abe");
register_event("CurWeapon", "CurWeapon", "be", "1=1")
register_forward(FM_SetModel, "fw_SetModel");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
ResetHUD(id);
}
public cod_class_disabled(id)
ma_klase[id] = false;
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, RED, "Wykorzystales juz swoja niesmiertelnosc.");
return;
}
wykorzystal[id] = true;
set_user_godmode(id, 1);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0);
set_task(CZAS_GODMOD.0, "WylaczGod", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(CZAS_GODMOD)
message_end()
}
public WylaczGod(id)
{
if(!is_user_connected(id)) return;
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0);
}
public ResetHUD(id)
wykorzystal[id] = false;
public plugin_precache()
{
precache_model("models/
cod/p_golden_ak47.mdl");
precache_model("models/
cod/v_golden_ak47.mdl");
precache_model("models/
cod/w_ak47.mdl");
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_AK47)
{
set_pev(id, pev_viewmodel2, "models/
cod/v_golden_ak47.mdl")
set_pev(id, pev_weaponmodel2, "models/
cod/p_golden_ak47.mdl")
}
}
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
if(!equali(model, "models/w_ak47.mdl"))
return FMRES_IGNORED;
new entityowner = pev(entity, pev_owner);
if(!ma_klase[entityowner])
return FMRES_IGNORED;
engfunc(EngFunc_SetModel, entity, "models/
cod/w_ak47.mdl")
return FMRES_SUPERCEDE
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}