public RoundStart()
{
for (new i=0; i < 33; i++)
{
mocex(i)
if(player_b_resp[i] > 0 && random_num(1,player_b_resp[i]) == 1)
{
new CsTeams:team=cs_get_user_team(i)
if(team==CS_TEAM_CT)
cs_set_user_team(i,CS_TEAM_T,CS_DONTCHANGE)
if(team==CS_TEAM_T)
cs_set_user_team(i,CS_TEAM_CT,CS_DONTCHANGE)
ExecuteHam(Ham_Spawn,i)
cs_set_user_team(i,team,CS_DONTCHANGE)
}
used_item[i] = false
DemageTake1[i]=1
count_jumps(i)
runda[i]++
if (terundy[i]>5) dodatkamocvampira[i]=0
if (dodatkamocvampira[i]>0) terundy[i]++
boss[i] = 0
give_knife(i)
if(player_class[i] == Templariusz) mocetemplariusza(i)
if(player_class[i] == Elf) player_b_przyciaganie[i]=14
if(player_class[i] == Zielarz) g_haskit[i]=1
else g_haskit[i]=0
if(player_class[i] == Vampir || runda[i]<5 || dodatkamocvampira[i]>0)
{
new m_health = race_heal[player_class[i]]+25+player_strength[i]*2
set_user_health(i,m_health)
}
if(odlamekszmaragdu[i])
{
new iloscodl = odlamekszmaragdu[i]
szmaragdy[i]+=iloscodl
}
if(player_lvl[i]==101 || player_lvl[i]==201 || player_lvl[i]==301 || player_lvl[i]==401)
{
client_print(i, print_center, "Jezeli masz 401 LVL mozesz go zresetowac komende /res lub res.Dostaniesz wtedy 500 szmaragdow a Twoj LVL bd. rowny 1")
}
uzylem[i] = 0
golden_bulet[i]=0
invisible_cast[i]=0
JumpsLeft[i]=JumpsMax[i]
losowe_itemy[i] = 0
///////////////////////////////////BOSS EVENT//////////////////
new mapname[32]
get_mapname(mapname, 31)
if(equali(mapname, "de_dust2"))
{
if (random_num(1,25)==1)
{
losowanie()
client_print(i, print_center, "BOSS EVENT ROZPOCZETY!")
}
}
if(equali(mapname, "de_dust2_long"))
{
if (random_num(1,25)==1)
{
losowanie()
client_print(i, print_center, "BOSS EVENT ROZPOCZETY!")
}
}
/////////////////////////////////////////////////////////////
if (runda[i] > 1)
{
if (ZloteZabicia[mpx][i] > 800) cs_set_user_money(i,cs_get_user_money(i)+500)
}
ultra_armor[i]=0
num_shild[i]=2+floatround(player_intelligence[i]/25.0,floatround_floor)
set_renderchange(i)
if(is_user_connected(i)&&player_item_id[i]==66)
{
changeskin(i,0)
}
}
kill_all_entity("throwing_knife")
Bot_Setup()
ghost_check = false
check_class()
use_addtofullpack = false
}
////////////////////////////////TEMPLARIUSZ///////////////////////////////
public mocex(id)
{
dodatkoweleczeniezielarza[id]=30
dodatkoweodbijanierycerza[id]=7
dodatkamocpustelnika[id]=5
dodatkamocstraznika[id]=3
dodatkamocasasyna[id]=0
dodatkamocbandyty[id]=500
dodatkamoctemplariusza[id]=3
dodatkamockaplana[id]=1
}
public mocetemplariusza(id)
{
if(player_class[id] != Templariusz) return PLUGIN_HANDLED;
if (random_num(1,2) == 1)
{
changeskin(id,0)
ColorChat(id, TEAM_COLOR, "Wygladasz jak przeciwnik!")
}
else changeskin(id,1)
reload_bow[id] = 1
return PLUGIN_CONTINUE;
}Edit1
Dodam jeszcze że jeżeli dodam return PLUGIN_CONTINUE; przed ostatnią klamrą w roundstarcie nic się i tak nie dzieje.
Użytkownik KariiO edytował ten post 21.04.2011 17:39


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