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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Zdjęcie

Respawnrespawn


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#1 kenko

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Napisano 03.08.2010 13:22

Siema, czy ktoś mógłby przerobic ten plugin tak aby ożywiał gracza tylko po wpisaniu w say /respawn, a nie ożywiał automatycznie od razu po śmierci.

/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
* Added /respawn command to spawn a player if they're dead
* Added a public cvar
* 1.0:
* Pistols are now given to players when they respawn
* sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
* sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] = "1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5

new bool:g_PistolsDisabled = false

public plugin_init(){

register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

register_event("DeathMsg","on_Death","a")

register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin disabled")
return PLUGIN_CONTINUE
}

new szSaid[32]
read_args(szSaid, 31)

if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
{
spawn_func(id)
}
}

public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname[32]
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}

public spawn_func(id)
{
new parm[1]
parm[0]=id

/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)

/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE

new victim_id = read_data(2)

spawn_func( victim_id )

return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{
new id = parm[0]

give_item(id, "item_suit")
give_item(id, "weapon_knife")

/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)

/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList[i] == CSW_GLOCK18)
foundGlock = true
if (wpnList[i] == CSW_USP)
foundUSP = true
}

/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}

return PLUGIN_CONTINUE
}

public player_spawn(parm[1])
{
spawn(parm[0])
}

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#2 Lunatic

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Napisano 03.08.2010 13:31

Zobacz to:

/* AMXX Mod script.
*
* © Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
* Added /respawn command to spawn a player if they're dead
* Added a public cvar
* 1.0:
* Pistols are now given to players when they respawn
* sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
* sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] = "1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5

new bool:g_PistolsDisabled = false

public plugin_init(){

register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")


register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")

register_concmd("say /respawn", "on_Death")
}

public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin disabled")
return PLUGIN_CONTINUE
}

new szSaid[32]
read_args(szSaid, 31)

if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
{
spawn_func(id)
}
}

public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname[32]
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}

public spawn_func(id)
{
new parm[1]
parm[0]=id

/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)

/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE

new victim_id = read_data(2)

spawn_func( victim_id )

return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{
new id = parm[0]

give_item(id, "item_suit")
give_item(id, "weapon_knife")

/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)

/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList[i] == CSW_GLOCK18)
foundGlock = true
if (wpnList[i] == CSW_USP)
foundUSP = true
}

/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}

return PLUGIN_CONTINUE
}

public player_spawn(parm[1])
{
spawn(parm[0])
}

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#3 kenko

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Napisano 03.08.2010 13:40

Dzięki działa tak jak chciałem
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