skrypt podpalenia mam z zh
new g_burning[33], g_damage, g_fire;
pre....
g_fire = precache_model("sprites/fire.spr")
///////////////////////////////////////////////////////////////////
// Fire Grenade //
/////////////////////////////////////////////////////////////////
public event_damage(id)
{
new bodypart, weapon
new enemy = get_user_attacker(id, weapon, bodypart)
if(weapon == CSW_HEGRENADE && cs_get_user_team(id) == CS_TEAM_T && is_user_alive(id))
{
new Name[33]
get_user_name(id,Name,32)
g_burning[id] = 1
ignite_player(id)
ignite_effects(id)
client_print(id, print_chat, "Palisz sie!!")
client_print(enemy, print_chat, "Podpaliles %s!", Name)
set_task(10.0, "water_timer", id)
}
}
public water_timer(id)
{
if(is_user_alive(id))
{
g_burning[id] = 0
}
}
public ignite_effects(skIndex)
{
new kIndex = skIndex
if(is_user_alive(kIndex) && g_burning[kIndex])
{
new korigin[3]
get_user_origin(kIndex,korigin)
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(17)
write_coord(korigin[0])
write_coord(korigin[1])
write_coord(korigin[2])
write_short(g_fire)
write_byte(10)
write_byte(200)
message_end()
set_task(0.2, "ignite_effects" ,skIndex)
}
else {
if(g_burning[kIndex])
{
g_burning[kIndex] = 0
}
}
return PLUGIN_CONTINUE
}
public ignite_player(skIndex)
{
new kIndex = skIndex
if(is_user_alive(kIndex) && g_burning[kIndex])
{
new korigin[3]
new players[32]
new pOrigin[3]
new kHeath = get_user_health(kIndex)
get_user_origin(kIndex,korigin)
set_user_health(kIndex,kHeath - 10)
message_begin(MSG_ONE, g_damage, {0,0,0}, kIndex)
write_byte(30)
write_byte(30)
write_long(1<<21)
write_coord(korigin[0])
write_coord(korigin[1])
write_coord(korigin[2])
message_end()
players[0] = 0
korigin[0] = 0
pOrigin[0] = 0
}
set_task(2.0, "ignite_player" , skIndex)
}chcialbym to dobrze wkleic do coda
bo ja jak wrzucilem to ani dmg nie odbieralo ani nie podpalalo
po prostu sobie rakieta leciala i wybuchala nic nie robiac
pozdrawiam i dzięki za pomoc


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