Macie tu funkcje co ulatwia pisanie pluga :DD
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
new gmsgDeathMsg
new gmsgScoreInfo
public plugin_init() {
gmsgDeathMsg = get_user_msgid("DeathMsg")
gmsgScoreInfo = get_user_msgid("ScoreInfo")
set_msg_block ( gmsgDeathMsg, BLOCK_SET )
}
public UTIL_Kill(attacker,id,weapon[])
{
if(get_user_team(attacker)!=get_user_team(id))
set_user_frags(attacker,get_user_frags(attacker) +1);
if(get_user_team(attacker)==get_user_team(id))
set_user_frags(attacker,get_user_frags(attacker) -1);
if (cs_get_user_money(attacker) + 150 <= 16000)
cs_set_user_money(attacker,cs_get_user_money(attacker)+150)
else
cs_set_user_money(attacker,16000)
user_kill(id,1)
message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
write_byte(attacker)
write_byte(id)
write_byte(0)
write_string(weapon)
message_end()
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(attacker)
write_short(get_user_frags(attacker))
write_short(get_user_deaths(attacker))
write_short(0)
write_short(get_user_team(attacker))
message_end()
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(id)
write_short(get_user_frags(id))
write_short(get_user_deaths(id))
write_short(0)
write_short(get_user_team(id))
message_end()
}
public DeathMsg()
{
new weaponname[20]
new kid = read_data(1)
new vid = read_data(2)
new headshot = read_data(3)
read_data(4,weaponname,31)
show_deadmessage(kid,vid,headshot,weaponname)
}
public show_deadmessage(killer_id,victim_id,headshot,weaponname[])
{
if (!(killer_id==victim_id && !headshot && equal(weaponname,"world")))
{
message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
write_byte(killer_id)
write_byte(victim_id)
write_byte(headshot)
write_string(weaponname)
message_end()
}
}By zabic goscia uzywamy funkcji
UTIL_Kill(attacker,id,weapon[]) - attacker to id gracza ktory zabija, a id to gracz ktory ma zostac zabity, weapon[] - to nazwa broni (potrzebne do prawidlowego wyswietlenia komunikatu o zabiciu).
Reszta kodu odpowiada tylko by nie pojawial sie komunikat 2x i by tablica wynikow byla aktualna


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