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Wklejka dra1t8gxkcki dodana przez dasiek, 17.03.2014 15:22
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#include <amxmodx>
#include <cstrike>
#include <fakemeta_util>
#include <codmod>
 
#define pev_zorigin	pev_fuser4
#define seconds(%1) ((1<<12) * (%1))
 
new SOUND_START[] = "items/medshot4.wav"
new SOUND_FINISHED[] = "items/smallmedkit2.wav"
new SOUND_FAILED[] = "items/medshotno1.wav"
 
enum
{
	ICON_HIDE = 0,
	ICON_SHOW,
	ICON_FLASH
}
 
enum
{
	TASKID_REVIVE = 1337,
	TASKID_RESPAWN,
	TASKID_CHECKRE,
	TASKID_CHECKST,
	TASKID_ORIGIN,
	TASKID_SETUSER
}
 
new g_haskit[33], ile_ma[33];
new Float:g_revive_delay[33]
new Float:g_body_origin[33][3]
new bool:g_wasducking[33]
 
new g_msg_bartime, g_msg_statusicon, g_msg_screenfade, g_msg_clcorpse;
 
new const nazwa[] = "Super Medyk (Klasa Premium)";
new const opis[]  = "Moze wskrzeszac innych graczy (za wskrzeszenie dostaje XP i zdrowie).          Posiada 100hp, 100% biegu.";
new const bronie = 1<<CSW_MP5NAVY | 1<<CSW_GLOCK18;
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
 
public plugin_init()
{
	register_plugin(nazwa, "1.0", "amxx.pl");
	cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
 
	register_event("HLTV", "event_hltv", "a", "1=0", "2=0")
	register_event("DeathMsg","DeathMsg","ade")
	register_event("ResetHUD", "ResetHUD", "abe")
 
	register_forward(FM_EmitSound, "fwd_emitsound")
	register_forward(FM_PlayerPostThink, "fwd_playerpostthink")
 
	g_msg_bartime = get_user_msgid("BarTime")
	g_msg_clcorpse = get_user_msgid("ClCorpse")
	g_msg_screenfade= get_user_msgid("ScreenFade")
	g_msg_statusicon = get_user_msgid("StatusIcon")
 
	register_message(g_msg_clcorpse, "message_clcorpse")
}
public cod_class_enabled(id)
{
	if(get_user_flags(id) & ADMIN_LEVEL_C)
	{
		g_haskit[id] = 1;
		ile_ma[id] = 0;
		reset_player(id)
		return COD_CONTINUE;
	}
	else
	{
		client_print(id, print_chat, "[COD:MW] Nie masz uprawnien dla Klasy Premium!");
		client_cmd(id, "spk sound/buttons/button2.wav");
		return COD_STOP;
	}
 
	return COD_STOP;
}
public cod_class_disabled(id)
{
	g_haskit[id] = 0;
	ile_ma[id] = 0;
	reset_player(id)
}
public plugin_precache()
{ 
	precache_model("models/player/arctic/arctic.mdl")
	precache_model("models/player/leet/leet.mdl")
	precache_model("models/player/guerilla/guerilla.mdl")
	precache_model("models/player/terror/terror.mdl")
	precache_model("models/player/urban/urban.mdl")
	precache_model("models/player/sas/sas.mdl")
	precache_model("models/player/gsg9/gsg9.mdl")
	precache_model("models/player/gign/gign.mdl")
	precache_model("models/player/vip/vip.mdl")
 
	precache_sound(SOUND_START)
	precache_sound(SOUND_FINISHED)
	precache_sound(SOUND_FAILED)
}
public client_disconnect(id)
{
	new ent	    
	while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0)
		fm_remove_entity(ent)
}
public DeathMsg()
{
	new vid = read_data(2)
 
	reset_player(vid)
	msg_bartime(vid, 0)
	static Float:minsize[3]
	pev(vid, pev_mins, minsize)
	if(minsize[2] == -18.0)
		g_wasducking[vid] = true
	else
		g_wasducking[vid] = false
 
	set_task(0.5, "task_check_dead_flag", vid)
}
public ResetHUD(id)
{
	ile_ma[id] = 0;
}
public event_hltv()
{
	fm_remove_entity_name("fake_corpse")
 
	static players[32], num
	get_players(players, num, "a")
	for(new i = 0; i < num; i++)
	{
		if(is_user_connected(players[i]))
		{
			reset_player(players[i])
			msg_bartime(players[i], 0)
		}
	}
}
public reset_player(id)
{
	remove_task(TASKID_REVIVE + id)
	remove_task(TASKID_RESPAWN + id)
	remove_task(TASKID_CHECKRE + id)
	remove_task(TASKID_CHECKST + id)
	remove_task(TASKID_ORIGIN + id)
	remove_task(TASKID_SETUSER + id)
 
	g_revive_delay[id] = 0.0
	g_wasducking[id] = false
	g_body_origin[id] = Float:{0.0, 0.0, 0.0}
}
public fwd_playerpostthink(id)
{
	if(!is_user_connected(id)) 
		return FMRES_IGNORED
 
	if(g_haskit[id]==0) 
		return FMRES_IGNORED
 
	if(!is_user_alive(id))
	{
		Display_Icon(id, ICON_HIDE , "dmg_shock")
		return FMRES_IGNORED
	}
 
	new body = find_dead_body(id)
	if(fm_is_valid_ent(body))
	{
		new lucky_bastard = pev(body, pev_owner)
 
		if(!is_user_connected(lucky_bastard))
			return FMRES_IGNORED
 
		new lb_team = get_user_team(lucky_bastard)
		if(lb_team == 1 || lb_team == 2 )
			Display_Icon(id, ICON_FLASH , "dmg_shock")		
	}
	else
		Display_Icon(id, ICON_SHOW , "dmg_shock")
 
	return FMRES_IGNORED
}
public task_check_dead_flag(id)
{
	if(!is_user_connected(id))
		return
 
	if(pev(id, pev_deadflag) == DEAD_DEAD)
		create_fake_corpse(id)
	else
		set_task(0.5, "task_check_dead_flag", id)
}	
public create_fake_corpse(id)
{
	set_pev(id, pev_effects, EF_NODRAW)
 
	static model[32]
	cs_get_user_model(id, model, 31)
 
	static player_model[64]
	format(player_model, 63, "models/player/%s/%s.mdl", model, model)
 
	static Float: player_origin[3]
	pev(id, pev_origin, player_origin)
 
	static Float:mins[3]
	mins[0] = -16.0
	mins[1] = -16.0
	mins[2] = -34.0
 
	static Float:maxs[3]
	maxs[0] = 16.0
	maxs[1] = 16.0
	maxs[2] = 34.0
 
	if(g_wasducking[id])
	{
		mins[2] /= 2
		maxs[2] /= 2
	}
 
	static Float:player_angles[3]
	pev(id, pev_angles, player_angles)
	player_angles[2] = 0.0
 
	new sequence = pev(id, pev_sequence)
 
	new ent = fm_create_entity("info_target")
	if(ent)
	{
		set_pev(ent, pev_classname, "fake_corpse")
		engfunc(EngFunc_SetModel, ent, player_model)
		engfunc(EngFunc_SetOrigin, ent, player_origin)
		engfunc(EngFunc_SetSize, ent, mins, maxs)
		set_pev(ent, pev_solid, SOLID_TRIGGER)
		set_pev(ent, pev_movetype, MOVETYPE_TOSS)
		set_pev(ent, pev_owner, id)
		set_pev(ent, pev_angles, player_angles)
		set_pev(ent, pev_sequence, sequence)
		set_pev(ent, pev_frame, 9999.9)
	}	
}
public fwd_emitsound(id, channel, sound[]) 
{
	if(!is_user_alive(id) || !g_haskit[id])
		return FMRES_IGNORED	
 
	if(!equali(sound, "common/wpn_denyselect.wav"))
		return FMRES_IGNORED
 
	if(task_exists(TASKID_REVIVE + id))
		return FMRES_IGNORED
 
	if(!(fm_get_user_button(id) & IN_USE))
		return FMRES_IGNORED
 
	new body = find_dead_body(id)
	if(!fm_is_valid_ent(body))
		return FMRES_IGNORED
 
	new lucky_bastard = pev(body, pev_owner)
	new lb_team = get_user_team(lucky_bastard)
	if(lb_team != 1 && lb_team != 2)
		return FMRES_IGNORED
 
	new revivaltime = 3
	msg_bartime(id, revivaltime)
 
	new Float:gametime = get_gametime()
	g_revive_delay[id] = gametime + float(revivaltime) - 0.01
 
	emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	set_task(0.0, "task_revive", TASKID_REVIVE + id)
 
	return FMRES_SUPERCEDE
}
public task_revive(taskid) 
{
	new id = taskid - TASKID_REVIVE
 
	if(!is_user_alive(id))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	if(!(fm_get_user_button(id) & IN_USE))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	new body = find_dead_body(id)
	if(!fm_is_valid_ent(body))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	new lucky_bastard = pev(body, pev_owner)
	if(!is_user_connected(lucky_bastard))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	new lb_team = get_user_team(lucky_bastard)
	if(lb_team != 1 && lb_team != 2)
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	static Float:velocity[3]
	pev(id, pev_velocity, velocity)
	velocity[0] = 0.0
	velocity[1] = 0.0
	set_pev(id, pev_velocity, velocity)
 
	new Float:gametime = get_gametime()
 
	if(g_revive_delay[id] < gametime)
	{
		if(findemptyloc(body, 10.0))
		{
			fm_remove_entity(body)
			emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			ile_ma[id]++;
 
			if(ile_ma[id] == 10)
				off(id)
 
			new args[2]
			args[0]=lucky_bastard
 
			if(get_user_team(id)!=get_user_team(lucky_bastard))
			{
				args[1]=1
				new za_zbeszczeszczenie = 75
				new za_hpdefiling = 5
				new health = 100+cod_get_user_health(id);
				new nowe_zdrowie = (get_user_health(id)+za_hpdefiling<health)? get_user_health(id)+za_hpdefiling: health;
				fm_set_user_health(id, nowe_zdrowie);
				cod_set_user_xp(id, cod_get_user_xp(id)+za_zbeszczeszczenie)
				client_print(id, print_center, "Dostales +%i doswiadczenia za zbeszczeszczenie zwlok wroga!", za_zbeszczeszczenie);
			}
			else
			{
				args[1]=0
				new za_wskrzeszenie = 150
				cod_set_user_xp(id, cod_get_user_xp(id)+za_wskrzeszenie)
				client_print(id, print_center, "Dostales +%i doswiadczenia za wskrzeszenie kolegi z teamu!", za_wskrzeszenie);
				set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,2)
			}
		}
		else
			failed_revive(id)
	}
	else
		set_task(0.1, "task_revive", TASKID_REVIVE + id)
 
	return FMRES_IGNORED
}
public failed_revive(id)
{
	msg_bartime(id, 0)
	emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public off(id)
{
	g_haskit[id] = 0
	msg_bartime(id, 0)
	reset_player(id)
	Display_Icon(id, ICON_HIDE , "dmg_shock")
}
public task_origin(args[])
{
	new id = args[0]
	engfunc(EngFunc_SetOrigin, id, g_body_origin[id])
 
	static  Float:origin[3]
	pev(id, pev_origin, origin)
	set_pev(id, pev_zorigin, origin[2])
 
	set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,2)
 
}
stock find_dead_body(id)
{
	static Float:origin[3]
	pev(id, pev_origin, origin)
 
	new ent
	static classname[32]	
	while((ent = fm_find_ent_in_sphere(ent, origin, 100.0)) != 0) 
	{
		pev(ent, pev_classname, classname, 31)
		if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent))
			return ent
	}
	return 0
}
stock msg_bartime(id, seconds) 
{
	if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id))
		return
 
	message_begin(MSG_ONE, g_msg_bartime, _, id)
	write_byte(seconds)
	write_byte(0)
	message_end()
}
public task_respawn(args[]) 
{
	new id = args[0]
 
	if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) 
		return
 
	set_pev(id, pev_deadflag, DEAD_RESPAWNABLE) 
	dllfunc(DLLFunc_Think, id) 
	dllfunc(DLLFunc_Spawn, id) 
	set_pev(id, pev_iuser1, 0)
 
	set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,2)
}
public task_check_respawn(args[])
{
	new id = args[0]
 
	if(pev(id, pev_iuser1))
		set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2)
	else
		set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,2)
 
}
public task_stuck_check(args[])
{
	new id = args[0]
 
	static Float:origin[3]
	pev(id, pev_origin, origin)
 
	if(origin[2] == pev(id, pev_zorigin))
		set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2)
	else
		set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,2)
}
public task_setplayer(args[])
{
	new id = args[0]
	fm_set_user_health(id, 75)
 
	Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255)
}
stock bool:findemptyloc(ent, Float:radius)
{
	if(!fm_is_valid_ent(ent))
		return false
 
	static Float:origin[3]
	pev(ent, pev_origin, origin)
	origin[2] += 2.0
 
	new owner = pev(ent, pev_owner)
	new num = 0, bool:found = false
 
	while(num <= 100)
	{
		if(is_hull_vacant(origin))
		{
			g_body_origin[owner][0] = origin[0]
			g_body_origin[owner][1] = origin[1]
			g_body_origin[owner][2] = origin[2]
 
			found = true
			break
		}
		else
		{
			origin[0] += random_float(-radius, radius)
			origin[1] += random_float(-radius, radius)
			origin[2] += random_float(-radius, radius)
 
			num++
		}
	}
	return found
}
stock bool:is_hull_vacant(const Float:origin[3])
{
	new tr = 0
	engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr)
	if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
		return true
 
	return false
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
	message_begin(MSG_ONE, g_msg_screenfade,{0,0,0},id)
	write_short(duration)	
	write_short(holdtime)
	write_short(fadetype)
	write_byte(red)	
	write_byte(green)
	write_byte(blue)
	write_byte(alpha)
	message_end()
}
stock Display_Icon(id ,enable ,name[])
{
	if(!pev_valid(id) || is_user_bot(id))
		return PLUGIN_HANDLED
 
	message_begin(MSG_ONE, g_msg_statusicon, {0,0,0}, id) 
	write_byte(enable) 	
	write_string(name) 
	write_byte(42) 
	write_byte(42) 
	write_byte(255)
	message_end()
 
	return PLUGIN_CONTINUE
}
public message_clcorpse()
{
	return PLUGIN_HANDLED
}

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