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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

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Guest Message by DevFuse
 

Wklejka 49rmgg213a2o dodana przez , 27.04.2012 20:37
Typ:



JHD bf2rank_colorchat.sma
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//************************************ Compile Settings ************************************//
// Uncomment to use MySQL instead of the default nVault saving
//#define SQL
 
// Admin flag settings for giving points/badges and server saved data reset
// These can also be set in cmdaccess.ini without need to change here
// (See amxconst.inc for more admin level constants)
#define ADMIN_LEVEL ADMIN_IMMUNITY
#define ADMIN_RESET ADMIN_IMMUNITY
 
// Aby wlaczyc kolorowy say(colorchat) w grze odkomentuj
#define KOLOROWY_SAY
 
// Note: Changing any of the above the above requires plugin to be recompiled
//******************************************************************************************//
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <csx>
 
new const gPluginName[] = "Battlefield 2: Rank Mod";
new const gPluginVersion[] = "1.1.0";
 
//Message sending variables
#if defined KOLOROWY_SAY
new gmsgStatusText;
new gmsgScreenFade;
new gmsgScreenShake;
#else
new gmsgStatusText;
new gmsgScreenFade;
new gmsgScreenShake;
new gmsgSayText;
#endif
 
new gHudSyncAimInfo;
new gMaxPlayers;
new bool:gCZBotRegisterHam;
 
#define MAX_RANKS 17
#define MAX_BADGES 8
 
//Motd variables
new configsdir[200];
new configfile[200];
 
//Cvar vars
new pcvarJHDActive;
new gPcvarBF2Active=1;
new gPcvarBadgesActive=0;
new gPcvarFreeAwp;
new gPcvarXpMultiplier;
new gPcvarIconTime;
new gPcvarFlagKills;
new gPcvarHelpUrl;
new gPcvarBadgePowers;
new gPcvarFlagRoundPoints;
new gPcvarFlagMatchPoints;
new gPcvarXpMinPlayers;
new gPcvarHudOptions;
new gPcvarStatusText;
new gPcvarFFA;
new gPcvarSaveType;
new gPcvarRankBots;
new gPcvarBotQuota;
new gPcvarSVLan;
 
//Cvar vars new
new gPcvarWymus;
 
//Current players info
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new gSaveKey[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
 
new bronze[33];
new silver[33];
new gold[33];
 
//Temp storage variables
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33];
new bool:g_imobile[33];
new bool:freezetime;
new highestrank;
new highestrankid;
new gStatsLoaded[33];
new gCurrentFOV[33];
 
new g_friend[33];
new bool:g_invis[33];
new menuselection[33];
 
//Server stats
new highestrankserver, highestrankservername[32], mostkills, mostkillsid, mostkillsname[32], mostwins, mostwinsname[32];
 
new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel
 
//Sound Vars
new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound
new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //Badges earned sound
 
//Sprite vars
new gSprite[22];
 
#if defined SQL
	//SQl vars
	#include <sqlx>
	new Handle:g_SqlTuple;
	new g_Cache[512];
	new bool:SQLenabled;
	new bool:gIntermission;
#else
	//nVault
	#include <nvault>
	new g_Vault;
	new gPcvarPruneDays;
#endif
 
new gPlayerName;
 
//Bf2 includes
#if defined KOLOROWY_SAY
#include <colorchat>
#endif
#include "bf2/stocks.inl"
#include "bf2/const.inl"
#include "bf2/effect.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#include "bf2/ham.inl"
#if defined SQL
#include "bf2/sql.inl"
#endif
 
public plugin_init()
{
	register_plugin(gPluginName, gPluginVersion, "MisieQ"); //Bazuje na Battlefield 2: Rank Mod 1.5.3 by pRED*
 
	//Register all the say commands
 
	register_clcmd("say", "cmd_say", 0, "<target> ");
	register_clcmd("say_team", "cmd_say", 0, "<target> ");
 
	register_clcmd("say /mestats", "show_stats", 0, "Pokazuje twoje aktualne statystyki");
	register_clcmd("say_team /mestats", "show_stats", 0, "Pokazuje twoje aktualne statystyki");
 
	pcvarJHDActive = register_cvar("bf2_active", "1");
	gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde");
#if !defined SQL
	gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
#endif
	gPcvarFFA = register_cvar("bf2_ffa", "0");
	gPcvarWymus = register_cvar("bf2_wymus", "0");
	gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
	gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
	gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
 
	gPcvarSaveType = get_cvar_pointer("csstats_rank");
	gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
	gPcvarBotQuota = get_cvar_pointer("bot_quota");
	gPcvarSVLan = get_cvar_pointer("sv_lan");
 
	//Message sending.
	#if defined KOLOROWY_SAY
	gmsgStatusText = get_user_msgid("StatusText");
	gmsgScreenFade = get_user_msgid("ScreenFade");
	gmsgScreenShake = get_user_msgid("ScreenShake");
	#else
	gmsgStatusText = get_user_msgid("StatusText");
	gmsgScreenFade = get_user_msgid("ScreenFade");
	gmsgScreenShake = get_user_msgid("ScreenShake");
	gmsgSayText = get_user_msgid("SayText");
	#endif
 
	//Register events, logs and forwards to be captured
	register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code
	register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
	register_event("SetFOV", "Event_SetFOV", "be");
	register_event("DeathMsg", "Event_DeathMsg", "a");
 
	register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code
	register_logevent("LogEvent_Round_End", 2, "1=Round_End");
 
	register_message(SVC_INTERMISSION, "Message_Intermission");
	register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
 
	register_event("StatusValue", "setTeam", "be", "1=1");
	register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
	register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
 
	// Must use post or else is_user_alive will return false when dead player respawns
	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1);	// cz bots won't hook here must RegisterHamFromEntity
	RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
 
	gHudSyncAimInfo = CreateHudSyncObj();
	gMaxPlayers = get_maxplayers();
	gPlayerName = get_xvar_id("PlayerName");
 
	register_forward(FM_PlayerPreThink, "Bug_Ciche_Chodzenie")
 
	#if defined SQL
	/* SQL */
	register_cvar("bf2rank_db_host", "localhost");
	register_cvar("bf2rank_db_user", "root");
	register_cvar("bf2rank_db_pass", "root");
	register_cvar("bf2rank_db_database", "bf2rank");
	#endif
}
 
public Bug_Ciche_Chodzenie(id) 
{
        if(is_user_alive(id)) 
        {
                new Float:fVector[3];
                pev(id, pev_velocity, fVector)
                new Float: fSpeed = floatsqroot(fVector[0]*fVector[0]+fVector[1]*fVector[1]+fVector[2]*fVector[2])
                if((fm_get_user_maxspeed(id) * 5) > (fSpeed*9))
                        set_pev(id, pev_flTimeStepSound, 300)
        }
}
 

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