Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Wklejka 1qezzoqx1i5cg dodana przez fdrest, 28.02.2012 20:38
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/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <engine> #define PLUGIN "R Paintball Moves" #define VERSION "1.1" #define AUTHOR "Rul4" new Float: userSprintLast[33], Float: userSprintLastBat[33], Float: userSprintSound[33] new userSprintSpeed[33], userSprintTiredness[33], userSprintAdvised[33] new userWeapon[33][32] new pbmoves, verbose, use_batmeter, rechargetime, max_stamina public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar("rpaintballmoves", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED); set_cvar_string("rpaintballmoves", VERSION) if (get_pcvar_num(pbmoves)) { register_forward(FM_CmdStart, "fw_cmdstart"); } } public plugin_precache() { pbmoves = register_cvar("pbmoves_enabled", "1"); verbose = register_cvar("pbmoves_verbose", "1"); use_batmeter = register_cvar("pbmoves_usebatterymeter", "1"); rechargetime = register_cvar("pbmoves_rechargetime", "10.0"); max_stamina = register_cvar("pbmoves_maxstamina", "700"); precache_sound("player/sprint.wav"); precache_sound("player/gasp1.wav"); } public fw_cmdstart( id, uc_handle, random_seed ) { if ( !is_user_alive( id ) || !get_pcvar_num(pbmoves)) return FMRES_IGNORED static buttons; buttons = get_uc( uc_handle, UC_Buttons ) new Float: gametime = get_gametime() if ((gametime - userSprintLast[id] > get_pcvar_float(rechargetime) || !userSprintLast[id])) { userSprintTiredness[id] = 0 userSprintLast[id] = gametime set_hudmessage(255, 255, 255, -1.0, 0.33, 0, 1.0, 1.0); if (get_pcvar_num(verbose) && !userSprintAdvised[id]) { userSprintAdvised[id] = true show_hudmessage(id, "You are fresh! You can sprint with right-click..."); } if (get_pcvar_num(use_batmeter)) { userSprintLastBat[id] = gametime message_begin(MSG_ONE,get_user_msgid("FlashBat"),{0,0,0},id); write_byte(100); message_end(); } } new currentweapon = get_user_weapon(id) if (buttons & IN_ATTACK2 && currentweapon != CSW_SCOUT) { set_uc (uc_handle, UC_Buttons, buttons & ~IN_ATTACK2); if (userSprintTiredness[id] >= get_pcvar_num(max_stamina)) { userSprintAdvised[id] = false set_hudmessage(255, 255, 255, -1.0, 0.33, 0, 0.1, 0.1); if (get_pcvar_num(verbose)) show_hudmessage(id, "Too tired to sprint. Please wait..."); if (gametime - userSprintSound[id] > 1.0) { emit_sound(id, CHAN_AUTO, "player/gasp1.wav", 1.0, ATTN_NORM , 0, PITCH_NORM); userSprintSound[id] = gametime } return FMRES_IGNORED; } userSprintTiredness[id] += 1 if (!(buttons & IN_DUCK)) { if (currentweapon != CSW_KNIFE){ get_weaponname(currentweapon,userWeapon[id],30) engclient_cmd(id, "weapon_knife") } userSprintSpeed[id] += 2; if (userSprintSpeed[id] < 200) userSprintSpeed[id] = 200; if (userSprintSpeed[id] > 400) userSprintSpeed[id] = 400; userSprintLast[id] = gametime //Some of this was inspired in +Speed 1.17 by Melanie new Float:returnV[3], Float:Original[3] VelocityByAim ( id, userSprintSpeed[id], returnV ) pev(id,pev_velocity,Original) //Avoid floating in the air and ultra high jumps if (vector_length(Original) < 600.0 || Original[2] < 0.0) returnV[2] = Original[2] set_pev(id,pev_velocity,returnV) set_hudmessage(255, 255, 255, -1.0, 0.33, 0, 0.1, 0.1); if (get_pcvar_num(verbose)) show_hudmessage(id, "Sprinting..."); if (userSprintLast[id] - userSprintSound[id] > 1.0) { emit_sound(id, CHAN_AUTO, "player/sprint.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); userSprintSound[id] = userSprintLast[id] } if (gametime - userSprintLastBat[id] > 0.2 && get_pcvar_num(use_batmeter)) { userSprintLastBat[id] = gametime new percentage = 100 - (userSprintTiredness[id] * 100 / get_pcvar_num(max_stamina)) message_begin(MSG_ONE,get_user_msgid("FlashBat"),{0,0,0},id); write_byte(percentage); message_end(); } return FMRES_IGNORED; } else { if (userSprintSpeed[id] > 2) userSprintSpeed[id] -= 2; else userSprintSpeed[id] = 0; userSprintLast[id] = gametime new Float:returnV[3], Float:Original[3] VelocityByAim ( id, userSprintSpeed[id], returnV ) pev(id,pev_velocity,Original) //Avoid floating in the air and ultra high jumps if (vector_length(Original) < 600.0 || Original[2] < 0.0) returnV[2] = Original[2] set_pev(id,pev_velocity,returnV) set_hudmessage(255, 255, 255, -1.0, 0.33, 0, 0.1, 0.1); if (get_pcvar_num(verbose)) show_hudmessage(id, "Sliding..."); return FMRES_IGNORED; } } //restore weapon after sprinting if(userWeapon[id][0]) { engclient_cmd(id, userWeapon[id]) userWeapon[id][0] = 0 } userSprintSpeed[id] = 0; return FMRES_IGNORED; }
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