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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

Wklejka 1f3who2v9yxw0 dodana przez GT Team, 05.01.2013 23:01
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public SentryThink(ent)
{
	if(!is_valid_ent(ent)) 
		return PLUGIN_CONTINUE;
 
	static Float:SentryOrigin[3];
 
	new id, target, firemods, sentryid, Float:TargetOrigin[3];
 
	id 		= 	entity_get_int(ent, EV_INT_iuser2);
	target 		= 	entity_get_edict(ent, EV_ENT_euser1);
	firemods 	= 	entity_get_int(ent, EV_INT_iuser1);
	sentryid 	= 	get_sentry_id_by_ent(id, ent);
 
	if(pev_valid(ent))
		entity_get_vector(ent, EV_VEC_origin, SentryOrigin);
 
	if(pev_valid(target))
		entity_get_vector(target, EV_VEC_origin, TargetOrigin);
 
	if(gTurretsAmmo[id][sentryid] <= 0 )
	{
		entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.1);
		return PLUGIN_CONTINUE	
	}
	if(firemods && pev_valid(ent))
	{ 
		if(fm_is_ent_visible(target, ent) && pev_valid(target)) 
		{
			sentry_turntotarget(ent, SentryOrigin, TargetOrigin);
 
			//Formatuje Origin Celu do calkowitosci
			static torigin[3]
			torigin[0] = floatround(TargetOrigin[0])
			torigin[1] = floatround(TargetOrigin[1])
			torigin[2] = floatround(TargetOrigin[2]+5.0)
 
			//- || - Wiezyczki do calkowitosci
 
			static sorigin[3]
			sorigin[0] = floatround(SentryOrigin[0])
			sorigin[1] = floatround(SentryOrigin[1])
			sorigin[2] = floatround(SentryOrigin[2]+22.5)
 
 
			if(gTurretsType[id][sentryid] == 1)
				emit_sound(ent, CHAN_AUTO, "TD/firemw.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
 
			if(gTurretsType[id][sentryid] == 2)
			{
				switch(random_num(1, 2))
				{
					case 1: emit_sound(ent, CHAN_AUTO, "TD/laser.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					case 2: emit_sound(ent, CHAN_AUTO, "TD/laser2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
				}
			}
			if(gTurretsType[id][sentryid] == 3)
				emit_sound(ent, CHAN_AUTO, "TD/plasmamiss.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
			//Zadaje Obrazenia "za gracza"
			new Float:dmg 
			dmg = random_float(float(gTurretsDamage[id][sentryid][0]), float(gTurretsDamage[id][sentryid][1]))
			ExecuteHamB(Ham_TakeDamage, target, id, id, dmg, DMG_BULLET, 1);
 
 
			gTurretsAmmo[id][sentryid]--;
 
			if(gTurretsType[id][sentryid] == 1)
			{
				message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
				write_byte(TE_TRACER);
				write_coord(sorigin[0]);
				write_coord(sorigin[1]);
				write_coord(sorigin[2]);
				write_coord(torigin[0]);
				write_coord(torigin[1]);
				write_coord(torigin[2]);
				message_end();
 
				//msg_dlight(sorigin, 10, {255, 255, 0}, 3, 2)
			}
			else if(gTurretsType[id][sentryid] == 2)
			{
				message_begin(MSG_BROADCAST ,SVC_TEMPENTITY) //message begin
				write_byte(TE_BEAMPOINTS)
				write_coord(sorigin[0]);
				write_coord(sorigin[1]);
				write_coord(sorigin[2]);
				write_coord(torigin[0]);
				write_coord(torigin[1]);
				write_coord(torigin[2]);
				write_short(gSpriteLaserBeam) // sprite index
				write_byte(0) // starting frame
				write_byte(0) // frame rate in 0.1's
				write_byte(1) // life in 0.1's
				write_byte( 3 * gTurretsLevel[id][sentryid]) // line width in 0.1's
				write_byte(1) // noise amplitude in 0.01's
 
				if(gTurretsLevel[id][sentryid] == 1)
				{
					write_byte(255) // Red
					write_byte(255) // Green
					write_byte(255) // Blue
					write_byte(255) // brightness)
				}
				else if(gTurretsLevel[id][sentryid] == 2)
				{
					write_byte(0) // Red
					write_byte(255) // Green
					write_byte(0) // Blue
					write_byte(255) // brightness)
				}
				else if(gTurretsLevel[id][sentryid] == 3)
				{
					write_byte(255) // Red
					write_byte(255) // Green
					write_byte(0) // Blue
					write_byte(255) // brightness)
				}
				else if(gTurretsLevel[id][sentryid] == 4)
				{
					write_byte(255) // Red
					write_byte(0) // Green
					write_byte(0) // Blue
					write_byte(255) // brightness)
				}
				else if(gTurretsLevel[id][sentryid] == 5)
				{
					write_byte(0) // Red
					write_byte(0) // Green
					write_byte(255) // Blue
					write_byte(255) // brightness)
				}
				write_byte(5) // scroll speed in 0.1's
				message_end()
				/*
				if(gTurretsLevel[id][sentryid] == 1)
					msg_dlight(sorigin, 10, {255, 255, 255}, 3, 2)
				if(gTurretsLevel[id][sentryid] == 2)
					msg_dlight(sorigin, 10, {0, 255, 0}, 3, 2)
				if(gTurretsLevel[id][sentryid] == 3)
					msg_dlight(sorigin, 10, {255, 255, 0}, 3, 2)
				if(gTurretsLevel[id][sentryid] == 4)
					msg_dlight(sorigin, 10, {255, 0, 0}, 3, 2)
				if(gTurretsLevel[id][sentryid] == 5)
					msg_dlight(sorigin, 10, {0, 0, 255}, 3, 2)
				*/
			}
			else if(gTurretsType[id][sentryid] == 3)
			{
				message_begin(MSG_BROADCAST ,SVC_TEMPENTITY) //message begin
				write_byte(TE_BEAMPOINTS)
				write_coord(sorigin[0]);
				write_coord(sorigin[1]);
				write_coord(sorigin[2]);
				write_coord(torigin[0]);
				write_coord(torigin[1]);
				write_coord(torigin[2]);
				write_short(gSpriteLaserBeam) // sprite index
				write_byte(0) // starting frame
				write_byte(0) // frame rate in 0.1's
				write_byte(1) // life in 0.1's
				write_byte(15) // line width in 0.1's
				write_byte(16) // noise amplitude in 0.01's
				write_byte((255-(15*gTurretsLevel[id][sentryid]))) // Red
				write_byte((255-(15*gTurretsLevel[id][sentryid]))) // Green
				write_byte((255-(15*gTurretsLevel[id][sentryid]))) // Blue
				write_byte(255) // brightness)
				write_byte(5) // scroll speed in 0.1's
				message_end()
 
				//msg_dlight(sorigin, 10, {255, 255, 255}, 3, 2)
			}
 
			if(gTurretsType[id][sentryid] == 1)
			{
				entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.45);
			}
			else if(gTurretsType[id][sentryid] == 2)
			{
				entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.95);
			}
			else if(gTurretsType[id][sentryid] == 3)
			{
				entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.15);
			}
			return PLUGIN_CONTINUE
		}
		else
		{
			firemods = 0;
			entity_set_int(ent, EV_INT_iuser1, 0);
			entity_set_edict(ent, EV_ENT_euser1, 0);
			emit_sound(ent, CHAN_AUTO, "TD/sentrygun_stops.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
 
			entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.1);
		}
	}
 
	new enemy
	if(!pev_valid(enemy) || (get_distance_f(SentryOrigin, TargetOrigin) > gTurretsRange[id][sentryid]))
	{
		enemy = getTurretClosestMonster(ent)
	}
 
	if(pev_valid(enemy) && (get_distance_f(SentryOrigin, TargetOrigin) < gTurretsRange[id][sentryid]))
	{
		emit_sound(ent, CHAN_AUTO, "TD/sentrygun_starts.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
		entity_get_vector(enemy, EV_VEC_origin, TargetOrigin);
		entity_set_int(ent, EV_INT_iuser1, 1);
		entity_set_edict(ent, EV_ENT_euser1, enemy);
		entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.1);
	}
 
	if(!firemods)
	{
		new controler1
		controler1 = entity_get_byte(ent, EV_BYTE_controller1)+1;
		if(controler1 > 255)
			controler1 = 0;
		entity_set_byte(ent, EV_BYTE_controller1, controler1);
 
		new controler2 
		controler2 = entity_get_byte(ent, EV_BYTE_controller2);
		if(controler2 > 127 || controler2 < 127)
			entity_set_byte(ent, EV_BYTE_controller2, 127);
 
		entity_set_float(ent, EV_FL_nextthink, get_gametime()+0.1);
	}
	return PLUGIN_CONTINUE
}
 
stock bool:UTIL_In_FOV(id, ent)
{
	if((get_pdata_int(id, 510) & (1<<16)) && (Find_Angle(id, ent) > 0.0))
		return true;
	return false;
}

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